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I have a playable-character design ready in reference images and turn-around sheets; your task is to take that visual brief and turn it into a game-ready 3D asset. The model must match the look and proportions of the images exactly, keeping the style consistent with the artwork I supply (it sits between stylised realism and full realism, so matching the reference is key). The asset will be used in-game, so please keep topology clean, animation-friendly and optimised for real-time performance. I’ll need UVs laid out for PBR texturing and a standard set of 2K or 4K maps (albedo, normal, roughness, metallic, AO). Once the mesh is final, create a full body-and-facial rig with IK/FK switches and constraints that make animation in Unity or Unreal straightforward. Required animation clips • Idle and basic locomotion (walk, run, jump, land) • Combat actions (light / heavy attack, hit-react, death) • Two unique special-ability animations that I’ll detail once we start Deliverables • Final mesh in FBX (and .blend or .ma project file) • Texture set in PNG or TGA • Rigged file ready for export • Separate FBX for each animation, root-motion aligned, plus a single file containing all clips on one timeline for reference I’ll review the model in engine, check animations against my state machine and sign off once everything imports without errors and loops cleanly. Looking forward to seeing your craft applied to this character.
Projektin tunnus (ID): 40205555
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Aktiivinen 5 päivää sitten
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89 freelancerit tarjoavat keskimäärin $454 USD tätä projektia

Hello there, I am excited about the opportunity to work on your Game Character Modeling, Rigging & Animation project. With expertise in 3D modeling, rigging, animation, and game development, I am confident in delivering a game-ready 3D asset that matches your detailed design references. I will ensure the model's topology is clean, animation-friendly, and optimized for real-time performance. The UVs will be meticulously laid out for PBR texturing, and a full body-and-facial rig with IK/FK switches will be created to facilitate seamless animation in Unity or Unreal. For the required animation clips, including idle, locomotion, combat actions, and special-ability animations, I will provide high-quality assets in FBX format with texture sets and separate files for each animation. The deliverables will be meticulously crafted to meet your specifications. I look forward to working closely with you to create a character that seamlessly integrates into your game environment. Could you please provide more details about your animation expectations? Draft a probing question about the project's requirements for the client, tone should be professional
$250 USD 1 päivässä
8,2
8,2

Hello there! I have gone through your project brief, and I'd love to assist you get the desired result you need. I see you tagged 3D Rigging, 3D Rendering, Game Development, Animation, 3D Modelling, Unity, 3D Animation and Maya. Based off of your project description, I have some questions I'd like to ask. Don't hesitate to message me when you have the opportunity so we can talk more about this project. Best regards, Daniel Etie
$350 USD 4 päivässä
7,4
7,4

Hi there, I’ve read your Game Character Modeling, Rigging & Animation brief and I’m confident I can turn your reference art into a game-ready asset that matches the look, proportions, and style precisely while staying efficient for real-time engines. Understanding & approach: I’ll reproduce the exact silhouette and anatomy from your turn-around sheets, build clean topology, and lay out UVs for PBR with 2K/4K maps (albedo, normal, roughness, metallic, AO). The rig will cover body and face with IK/FK switches, ready for Unity or Unreal, and I’ll export separate FBX for each animation plus a master timeline. Deliverables include final mesh in FBX, the project file (Maya/Blender), textures in PNG/TGA, a fully rigged file, and per-animation FBXs. What I’ll deliver: - Mesh optimized for real-time, faithful reference fidelity - PBR textures at 2K/4K - Rig with body and facial controls and root-motion options - Animations: idle, walk, run, jump, land, light/heavy attack, hit, death, plus two specials - All exports in your requested formats and structure, test-imported to your engine Questions for you to align expectations: 1) Target engine, any strict performance budgets (polycount, draw calls, FPS) 2) Preferred polygon count for body and face 3) Hair/cloth simulation requirements or baked look 4) Texture resolution and color-space preferences 5) Rig conventions (joints, naming, facial rig depth) 6) Need LODs or a single high-detail mesh 7) Deliverable orientation for Unity
$750 USD 20 päivässä
7,4
7,4

Hello; We reviewed your project summary. We have excellent ideas for your project and we are very experienced in these projects. We are an architectural company made up of professional architects. We can complete your project in quality above your expectations. You can view our project examples from our profile. https://www.tr.freelancer.com/u/smparchitects?w=f Please contact us to talk about the details of your Game Character Modeling, Rigging & Animation project. Best regards SMP ARCHITECTURE DESIGN & MODELING COMPANY
$250 USD 2 päivässä
7,2
7,2

As a seasoned 3D artist with over 12 years of experience, specializing in game art and character design, I firmly believe I am the ideal match for your project. I've developed an intuitive understanding of the demands that come with game asset creation and can guarantee remarkable deliverables that not only follow your visual brief to a tee but excel at optimizing for real-time performance as well. My familiarity with both Unity and Unreal provides me the capacity to proficiently rig and design animations specifically tailored to your needs. Throughout my extensive career, delivering only top-notch quality while maintaining a client-friendly approach has always been a priority. My portfolio showcases my versatility across different art styles which resonates well with your project's need for stylized realism - precisely what brings life to a game character. Optimized UVs for texturing? Rigged files ready for export? Root-motion aligned? All second nature to me; you can expect all the fine details attended to meticulously. Above all, I hold a deep respect for deadlines without compromising on quality. Count on me to supply Progress Updates, solicit regular feedback from you, and make timely revisions where needed. Let's lock hands on this creativity-filled mission - together we'll transform your design from 2D art to thrilling 3D reality!
$530 USD 7 päivässä
7,3
7,3

Drawing on my 8+ years as a 3D Designer and Animator, specializing in character development for games, I am confident in my ability to bring your complete vision to life. Producing clean, optimized topologies is one of my strong points, ensuring your game-ready assets look impeccable and perform flawlessly. I work efficiently with both PBR texturing and the creation of highly-detailed and functional rigs with IK/FK switches and constraints, assuring smooth animation integration in engines like Unity or Unreal. One area where I excel is consistency; your stylized-realistic character requires meticulous attention to detail. Fortunately, this skill is part of my DNA. Precisely matching visual briefs is a core component of my creative process. I also understand the importance of delivering projects on time and to your satisfaction. With me on your team, you can expect multiple revisions until you’re completely happy; I only consider a project complete when it surpasses your expectations. Together with my unwavering commitment to clear communication, I offer you seamless collaboration through each step of the project. Your game character will be elevated into a multi-faceted digital asset brimming with lifelike qualities that players will connect with on a deep level. Can't wait to get started!
$253 USD 3 päivässä
6,7
6,7

Hey, I can create 3D game character modeling. I will provide photo-realistic renderings and 3D files. Kindly contact me to share reference images and other details. I will start working right away and provide you high quality work. I have experience of 10+ years in 2D design and 3d designing/modeling/texturing/rendering/rigging/animation to provide you best results. I am specialized in software like -3ds Max -Maya -Zbrush -Blender -Keyshot -Solidworks -Vray -Lumion -SketchUp -AutoCAD You can also have a look at my work https://www.freelancer.com/u/whitevulture Looking forward to working with you.
$250 USD 4 päivässä
6,5
6,5

As an experienced Unity game developer and 3D generalist with a strong background in animation, I'm confident in my ability to bring your character design to life with impeccable accuracy and finesse. For the past five years, I've focused on creating captivating and polished gaming experiences, which aligns perfectly with your project needs. My proficiency in Maya ensures I can handle character modeling, rigging, and animation with clean topology that's optimized for real-time performance. One area where I stand out is in my knowledge of working with gaming engines like Unity or Unreal, making your content production pipeline seamlessly operable. Creating quality assets for PBR texturing is something I excel at, so you can trust me to provide you with a mesh that aligns perfectly with the reference images while offering unwrapping that eases texturing. My track record for delivering high-quality projects underscores my reliability and commitment to satisfying detail-oriented clients like yourself.
$500 USD 7 päivässä
6,5
6,5

Hello, I specialize in game character modeling, rigging, and animation, ensuring your vision is brought to life in-game with precision and style. With over 7 years of experience, I guarantee a top-notch 3D asset that matches your reference images and turn-around sheets accurately. Let's create clean topology, animation-friendly rigging, and optimized real-time performance for seamless integration into Unity or Unreal. When can we kick-start this exciting project? What specific details would you like me to prioritize while creating the character?
$270 USD 3 päivässä
5,5
5,5

Greetings! I would like to introduce myself as a web graphic "kaya" here in freelancer.com I am Logo and Graphics Design Specialist and in my 11 years experience on 3D Modelling, Animation, 3D Rigging, 3D Rendering, Maya, 3D Animation, Unity and Game Development. Quality and creative design in reasonable price. Client satisfaction is main priority and design will be done within reasonable budget and in given time frame. For any query, feel free to contact me at your earliest i will be happy to assist. PORTFOLIO: https://www.freelancer.in/u/KayaCreation Thanks & Regards, kaya
$250 USD 1 päivässä
5,5
5,5

Hello sir, Did go through your job description and glad to share that I have enormous experience in working with Game Character Modeling, Rigging & Animation I'm a seasoned programmer and Engineer with quality experience in Flutter, React, Node.JS, SpringBoot, Frontend and Backend Development, Python, Matlab, R studio, C, C++, C#, OpenCV, OpenGL, Tesseract OCR, google vision, Statistical programming/R progamming data analysis Computing for Data Analysis Time Series & Econometric, Machine learning, AI, Deep learning, Matlab and Mathematica, 3D modeling, CAD, SolidWorks, Unity 3D, PCB, Electronics, Arduino, Automation, Embedded and Firmware , IOT, Electrical/Mechanical Engineering I am a TOP Rated Freelancer, and you can check my reviews here as well: https://www.freelancer.com/u/mzdesmag. Looking forward to potentially working together on this project. Thanks and Best regards, Adekunle.
$250 USD 2 päivässä
5,1
5,1

Hello, I work with Blender and ZBrush and have solid experience turning detailed character references and turnaround sheets into game-ready assets. I’m comfortable matching proportions and style precisely, especially in that space between stylised realism and full realism where accuracy to the concept really matters. I’ll deliver a clean, optimised mesh with animation-friendly topology, properly laid-out UVs, and full PBR texture sets (2K or 4K: albedo, normal, roughness, metallic, AO). Once the model is approved, I’ll create a complete body and facial rig with IK/FK controls designed to export smoothly to Unity or Unreal, followed by the full animation set—locomotion, combat actions, and the custom special-ability animations. All files will be well organised and tested for real-time use, with FBXs that import cleanly, loop correctly, and work reliably with your in-engine state machine. The end result will be a polished, production-ready character, not just a good-looking model.
$475 USD 7 päivässä
4,7
4,7

Hello, With extensive experience in 3D modeling and animation, I am confident in transforming your character design into a game-ready asset that aligns perfectly with your visual brief. I specialize in creating clean, optimized models with seamless UVs and quality rigging, ensuring easy animation in Unity or Unreal. I'll deliver all required assets, including the final mesh, texture set, and extensive animation clips as specified. What specific style elements from the reference images should I prioritize for the rigging and animations? Thanks, THE CALIFORNIA STUDIO
$250 USD 3 päivässä
4,1
4,1

Could you clarify the polygon budget or target triangle count for the in-game character, so I can optimise the model appropriately for your engine? I can take your reference sheets and turn them into a fully rigged, animation-ready 3D character that matches your stylised-realism art style exactly. I’ll ensure clean topology, proper UVs for PBR texturing, and optimisation for real-time performance in Unity or Unreal. Once the base mesh is approved, I’ll create high-quality albedo, normal, roughness, metallic, and AO maps, then rig the character with IK/FK switches for easy animation. I’ll also deliver all required animations—idle, locomotion, combat, and your special abilities—ready for engine import, with separate FBXs per clip and a combined reference timeline for your review. Will you need LODs for different in-game distances, or is a single optimized mesh sufficient?
$750 USD 15 päivässä
4,3
4,3

Hi! PLEASE CHECK MY RELEVANT PORTFOLIO: https://www.freelancer.com/u/anasahmedfreela2 Let’s hop on chat ASAP. I’ll happily share my recent work privately and discuss deadline, budget, and all project details! I understand you need a high‑quality 3D character model with clean topology and robust rigging not a mesh that’s hard to animate or falls apart in motion. Good modeling + rigging ensures smooth deformations and saves you time during animation or game implementation. Do you want the character rigged for full animation (walk/run/attack) or just basic posing? And should the model be realistic, stylized, or game‑engine optimized (e.g., Unity/Unreal)? Best:
$300 USD 5 päivässä
4,2
4,2

Hi, I have already done very similar projects a week ago. I'd like to share my work and discuss the project in detail via direct chat. Please send me a message to discuss further as soon as possible. Thank you!
$500 USD 7 päivässä
4,4
4,4

Hi there, I’m Ben Jackson from Jetjams Technologies. I can convert your character turnaround/reference sheets into a game-ready 3D asset that matches the artwork closely, with clean topology, PBR textures, full rig, and the required animation set for Unity/Unreal. What I’ll deliver • High-quality 3D character model (stylized realism → realistic match to your refs) • Clean, optimized topology + animation-friendly edge flow • UVs + PBR textures (2K or 4K): Albedo, Normal, Roughness, Metallic, AO • Full body + facial rig with IK/FK switches + constraints • Animation clips: • Idle, walk, run, jump, land • Light/heavy attack, hit-react, death • 2 special-ability animations (per your details) • Exports: FBX + .blend/.ma, textures PNG/TGA, separate FBX per animation + one combined timeline file Process • Blockout → model approval → UV/texture → rig → animation → engine import check & fixes Timeline • 3–5 weeks depending on character complexity and feedback rounds Lowest reasonable fixed price (USD) • $1,200 for full package (model + textures + rig + animations) We are so much grateful to serve you. Best regards, Ben Jackson Jetjams Technologies
$1 200 USD 7 päivässä
4,3
4,3

Hello, Your project Game Character Modeling, Rigging & Animation looks like a great fit for my skills in Unity, Maya, Game Development, 3D Rigging, Animation, 3D Rendering, 3D Modelling and 3D Animation. I focus on creating designs that not only look amazing but also align with your goals and target audience. Portfolio: https://www.freelancer.com/u/digidzn You’ll get: Designs built around your brand and vision Fast turnaround and responsive communication Final delivery in all required formats (editable included) Do you want me to suggest multiple design concepts, or focus on one strong direction? Thanks.
$250 USD 1 päivässä
4,1
4,1

Hello there! We are equipped to bring your playable character design to life through meticulous 3D modeling, rigging, and animation. With expertise in Maya, we'll ensure the model matches your references precisely, maintaining style consistency. We focus on clean topology, animation-friendly structure, and real-time performance optimization for seamless integration into Unity or Unreal. Our deliverables will include a fully rigged character with IK/FK switches, along with animations like idle, locomotion, combat actions, and unique abilities. Let's start crafting your character for a captivating in-game experience. Cheers, RedBrick American Engineering
$250 USD 2 päivässä
3,7
3,7

Hi, there, I can take your reference images and turn-around sheets and create a fully game-ready 3D character that matches your visual brief precisely, keeping the stylized-realism style consistent. I’ll ensure clean, animation-friendly topology, properly laid-out UVs, and a full PBR texture set, along with a rig that works smoothly in Unity or Unreal. Could you clarify if there are any particular polycount or LOD requirements for performance optimization across platforms? I can start immediately and deliver a fully rigged, textured, and animated character that integrates perfectly into your game.
$250 USD 1 päivässä
3,1
3,1

Hayden, United States
Liittynyt huhtik. 14, 2025
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