
Suljettu
Julkaistu
Maksettu toimituksen yhteydessä
I have a game-mod character that already includes its own mesh and original armature. Unfortunately the armature came into Blender in a completely disjointed state, so Rigify stays greyed-out and no standard rig can be attached. Because this mesh is hard-linked to existing .json and script files inside the mod, the model itself (geometry, bone names, hierarchy) must remain untouched—only the rigging layer may change. What I need is a clean, custom rig built on top of the current structure so I can animate the character in Blender and send those keyframes back to the mod without breaking compatibility. No animation work is required right now; the sole deliverable is a fully functional, animator-friendly rig that respects the original bone ordering and transforms. Please: • Re-align or rebuild controls so the model deforms naturally in typical humanoid poses. • Keep vertex weighting consistent with the existing mesh; no stray influences that could distort in-game. • Provide the finished .blend file plus any helper scripts or add-ons you use, along with a brief note on the export steps I should follow to test the rig inside the game. If you see a neat way to integrate IK/FK switches or other quality-of-life controls without compromising the mod pipeline, I’m happy to hear it, but the priority is simple reliability. File, reference screenshots, and the current armature will be supplied as soon as we start.
Projektin tunnus (ID): 40279442
34 ehdotukset
Etäprojekti
Aktiivinen kuukausi sitten
Aseta budjettisi ja aikataulu
Saa maksu työstäsi
Kuvaile ehdotustasi
Rekisteröinti ja töihin tarjoaminen on ilmaista
34 freelancerit tarjoavat keskimäärin $125 CAD tätä projektia

I can assure you that choosing me, Mannu, for your Blender Mod Character Rigging project will be one of the best decisions you can make. With my extensive experience in 3D Modeling, Animation, and specifically in Blender, I have honed my skills in dealing with complex rigging situations like that of adapting your character mesh to a functional rig without compromising existing game compatibility.
$66 CAD 1 päivässä
7,4
7,4

I have solid experience working with character rigs in Blender, including rebuilding or layering custom control rigs on top of existing armatures that must remain unchanged for game or mod pipelines. I understand the importance of keeping the original mesh, bone names, hierarchy, and transforms intact so that the exported animations remain fully compatible with the existing JSON and script structure. For this project, I can create a clean animator-friendly control rig that sits on top of the current armature while preserving the original skeleton exactly as required. I will ensure the controls allow natural humanoid posing, maintain the current vertex weights without introducing stray influences, and keep the deformation stable for in-game use. If appropriate, I can also implement optional IK/FK controls and simple rig utilities that improve usability for animation while keeping the export pipeline safe and predictable. The final setup will remain reliable and easy to work with inside Blender. You will receive the organized .blend file with the finished rig along with a short explanation of the export process so you can test the animations in your mod environment without breaking compatibility. I would be glad to review the current armature and reference files and discuss the best approach to build the control rig while respecting your existing structure.
$90 CAD 2 päivässä
6,8
6,8

With over 5 years of experience in the 3D modeling, animation, and rigging industry, I strongly believe I am the best fit for your Blender mod character rigging project. My expertise and creativity in programs such as Blender, Maya, and others have equipped me with versatile skills that can precisely align or recreate controls to cater to your game-mod character's specific needs. I understand and respect the importance of maintaining the integrity of the existing mesh, bone names, and hierarchy to ensure compatibility with your script and .json files. Accuracy in vertex weighting is also a top priority to avoid in-game distortion. My dedication to producing professional and reliable work will ensure that the rig I provide functions seamlessly within the mod pipeline while preserving your character's original structure and offering intuitive control wherever possible. Furthermore, my capability extends beyond just delivering a fully-functional rig; I'm also proficient at providing comprehensive documentation and helper scripts when necessary. Hence, I'll not only deliver the finished .blend file, but also any relevant scripts or add-ons used during creation. For me, our collaboration would be more than just finishing a job but building a fruitful relationship so let’s discuss your project in detail. Invest in my services today for top-tier results!
$89 CAD 1 päivässä
6,7
6,7

Hi there, I can rebuild a **clean, animator-friendly control rig** on top of your existing armature while keeping the **original mesh, bone names, hierarchy, and transforms completely untouched** so the mod’s JSON and script dependencies remain fully compatible. The approach will be to create a **non-destructive control rig layer in Blender** that drives the existing bones, restoring proper alignment and deformation for natural humanoid poses. I’ll preserve the current vertex weights and ensure no new stray influences are introduced that could cause in-game distortion. Where possible, I can also add optional **IK/FK controls and animator-friendly handles** without altering the underlying bone structure used by the mod. Deliverables will include the **finished .blend file**, any helper scripts or rig tools used, and a **short guide explaining the export steps** so you can test the animations safely inside the game. Portfolio: [https://www.freelancer.in/u/CreativeDesign50](https://www.freelancer.in/u/CreativeDesign50) Happy to review the current armature and screenshots and outline the rigging approach before starting. Best regards, Kirandeep Kaur
$31 CAD 1 päivässä
6,3
6,3

My name is Mehar Awais. I will provide precise Blender character rigging for your mod character with a clean bone hierarchy, proper weight painting, and deformation control suitable for animation or game integration. I carefully structure the armature with organized bone naming, correct joint placement, and smooth deformation across key areas such as shoulders, elbows, hips, and knees. I can enhance your project by refining weight maps for natural movement, setting up IK/FK controls for arms and legs, creating facial or finger rigs if required, and ensuring compatibility with common game engine workflows. If needed, I can also test animations to verify deformation quality and deliver an optimized Blender file ready for animation or mod implementation. With three years of experience in 3D modeling and character workflow development, I focus on clean rig structures, reliable deformation, and professionally prepared deliverables. Freelancer profile: www.freelancer.com/u/awaisshehaz
$100 CAD 1 päivässä
6,0
6,0

Active now ?? When i see the details of "Blender Mod Character Rigging" which are you searching am fully interested to do this. Have an experience to create & develop. I'm using many software's like - Blender, solid work, 3d plan, Analysis, Rhino, Fusion 360, ZB-rush, Cad, Interior & exterior 3D model with walkthrough etc. I would want to do this work. Hope you ping me. WILL SHOW YOU SOME PAST OF WORK ?? Best regards, Sakshi masih
$35 CAD 1 päivässä
6,0
6,0

From game worlds to advertising campaigns, I have been leveraging my 3D design and animation skills for over a decade to create eye-catching and immersive experiences. When it comes to Blender and its intricate tools like Rigify, I've not just familiarized myself but also developed a comprehensive understanding of how it functions. My ability to understand your requirements and ensure compatibility without compromising your existing structure is a key strength that sets me apart. I am confident in my capacity to preserve the integrity of your character model while addressing the current armature challenges. By carefully realigning and rebuilding the controls, I will guarantee a natural deformation in humanoid poses without stray influences, ensuring that in-game model distortion will be kept at bay. Furthermore, in a bid to improve the functionality without interfering with the mod pipeline, I am open to integrating features like IK/FK switches if you want. With my 24x7-available full-support policy, I am just a message away for any issues or queries even after project closure. Simply put, when you choose me for this job, you're choosing efficiency, professionalism, and a performer who loves what he does. Let's take it up a notch!
$200 CAD 5 päivässä
5,5
5,5

Hello, I’ve Carefully Reviewed your Project "I have a game-mod character that already includes its own mesh and original armature" and can Deliver Professional, High-Quality results that match your Exact Requirements. My Expertise Covers 2D & 3D Graphics, Animations, Illustrations, Caricatures, and CAD drafting, Ensuring both Creative and Technical Accuracy. You will receive: * Clean, professional output * All required file formats * Reliable communication and on-time delivery Portfolio: https://www.freelancer.com/u/Avatarist I’m ready to begin immediately and would love to Discuss the details with you. Kind regards, Avatarist
$150 CAD 1 päivässä
5,2
5,2

Hi, I see you are looking for fixing the disjointed armature of your game-mod character in Blender so a proper rig can be attached while keeping the mesh, bone names, and hierarchy unchanged for script compatibility. I have 5+ years of experience working with Blender rigs, game mods, and armature repair for engine-ready characters. For better results, I suggest creating a clean Rigify control rig that drives the original bones via constraints so the mod’s .json and scripts remain fully compatible. I’m available to start right away and can deliver within 2 days. Let’s discuss the details. Thanks, Mahad Hasan.
$30 CAD 1 päivässä
4,8
4,8

Hello, I’m Ben Jackson from Jetjams Technologies. We can help build a clean custom rig for your game-mod character in Blender while keeping the original mesh, bone names, hierarchy, and compatibility fully intact. What we will do: • Re-align and rebuild a usable custom rig layer • Keep the existing model structure unchanged for mod compatibility • Make the rig smooth and animator-friendly • Preserve proper vertex weighting and deformation • Add helpful controls like IK/FK if possible without affecting export • Deliver the final .blend file, helper scripts/add-ons used, and export notes Why choose us: • Experience with Blender rigging and game-ready workflows • Strong focus on preserving original file compatibility • Clean communication and reliable delivery • Ready to start once files are shared Lowest reasonable price: 140 CAD We understand the importance of keeping the mod pipeline safe while making the rig practical for animation. We are so much grateful to serve you. Best regards, Ben Jackson Jetjams Technologies
$140 CAD 7 päivässä
4,3
4,3

Hello, I can create a clean, animator-friendly rig for your game-mod character directly in Blender while keeping the original mesh, bone names, and hierarchy completely intact. I will build a custom rig on top of the existing armature so you can animate humanoid poses without breaking the mod, re-align controls as needed, and maintain vertex weights so the mesh deforms naturally. The deliverables will include a fully functional .blend file, any helper scripts or add-ons used, and a brief guide on export steps to test the rig inside your game. I can also integrate optional IK/FK switches or other animator-friendly controls if desired, as long as they do not interfere with the existing mod pipeline. I have recently worked on similar rigging projects where maintaining strict compatibility with game-mod pipelines was critical and can share examples to demonstrate reliability and clean rig setup. Best Regards Muhammad Abubakar Siddiqui
$30 CAD 1 päivässä
3,9
3,9

Hi, I’m Jagjeet Singh — a 3D artist with experience working in Blender and building custom rigs for animation workflows. I can create a clean, animator-friendly rig on top of your existing armature while keeping the mesh, bone names, hierarchy, and transforms exactly as required so your mod’s JSON and scripts remain fully compatible. What I’ll ensure: • Re-aligned control rig for natural humanoid posing • Original bone order, naming, and structure preserved • Stable vertex weights with no deformation issues • Optional IK/FK controls for easier animation (without breaking the pipeline) • Clean control layers for an animator-friendly workflow Deliverables: • Updated .blend file with the functional rig • Any helper scripts/add-ons used • Brief export notes to test the rig inside your game mod I focus on reliable rigs that integrate smoothly with existing pipelines. Best regards, Jagjeet Singh
$80 CAD 4 päivässä
3,4
3,4

I see you in need of a Blender rigger, myself specialize in Blender rigging Rigify, utilize Python scripting code to make rigs. I can make sure you can bake the animation transforms back for your modding purpose. Looking forward to work with you.
$210 CAD 7 päivässä
0,4
0,4

Hey , I just finished reading the job description and I see you are looking for someone experienced in 3D Rendering, 3D Animation, Blender, Maya, 3D Modelling, Animation, 3D Rigging and 3D Design. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: 1. These are all the requirements? If not, Please share more detailed requirements. 2. Do you currently have anything done for the job or it has to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? 1. I have done more than 250 major projects. 2. I have not received a single bad feedback since the last 5-6 years. 3. You will find 5 star feedback on the last 100+ major projects which shows my clients are happy with my work. Timings: 9am - 9pm Eastern Time (I work as a full time freelancer) I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further.
$40 CAD 1 päivässä
0,0
0,0

With over 15 years of experience as a 3D Artist and Animator, I bring a strong foundation in storytelling, visual design, and technical execution to every project I undertake. My background spans across animation, modeling, rigging, and rendering for film, games, advertising, and immersive media. I am passionate about creating compelling visuals and breathing life into characters and environments. Throughout my career, I have worked both in collaborative studio settings and as a freelance professional, adapting to different workflows, pipelines, and client expectations. I am proficient in industry-standard tools such as Maya, Blender, 3ds Max, ZBrush, Substance Painter, and Unreal Engine, Unity, and I have experience with both keyframe and mocap animation. My work is guided by a strong sense of form, timing, and emotion, with a focus on delivering high-quality results on schedule. Thank you for considering my application. I would welcome the opportunity to further discuss how I can contribute to your creative projects.
$250 CAD 7 päivässä
0,0
0,0

In successful 3D printable model design, meticulousness and an eye for detail are paramount, which is exactly what I'm offering you. My experience has familiarized me with the intricacies of working with meshes and armatures, ensuring that I can maintain the integrity of your game-mod character's original structure while still turning it into a fully functional rig. Additionally, although animation work isn't required yet, my experience with 3D rendering and creating detailed models doesn't stop at rigging alone. Therefore, if you decide to integrate IK/FK switches or other quality-of-life controls later on in your project without compromising its initial pipeline, I can expertly help you with those as well. Your film, reference screenshots, and current armature will be treated with the utmost care to ensure I deliver exactly what you need.
$50 CAD 2 päivässä
0,0
0,0

Hello, I can create a clean, animator-friendly rig for your game-mod character directly in Blender while keeping the original mesh, bone names, and hierarchy completely intact. I will build a custom rig on top of the existing armature so you can animate humanoid poses without breaking the mod, re-align controls as needed, and maintain vertex weights so the mesh deforms naturally. The deliverables will include a fully functional .blend file, any helper scripts or add-ons used, and a brief guide on export steps to test the rig inside your game. I can also integrate optional IK/FK switches or other animator-friendly controls if desired, as long as they do not interfere with the existing mod pipeline. I have recently worked on similar rigging projects where maintaining strict compatibility with game-mod pipelines was critical and can share examples to demonstrate reliability and clean rig setup.
$140 CAD 7 päivässä
0,0
0,0

hello dear im pro in field more than 14 years experience i can make for you exactly what you whent in hight quality rigging and facial rig in blender im fast and accurate in my work so i jope to work with you sir soon thanks
$140 CAD 7 päivässä
0,0
0,0

----------------------- ✅✅✅✅✅ Ready To Support You Fully ✅✅✅✅✅ ----------------------- I understand that your project requires a **clean, custom rig for a game-mod character in Blender**, keeping the original mesh, bone names, and hierarchy intact while making it animator-friendly. My experience in **Blender rigging and game-ready character setup** ensures that the final rig will work seamlessly with your mod pipeline. Here’s my approach: • **Re-align or rebuild rig controls** so the mesh deforms naturally in standard humanoid poses. • Maintain **vertex weighting consistent with the existing mesh**, avoiding stray influences that could break in-game appearance. • Keep the **original armature, bone hierarchy, and names untouched** to ensure compatibility with your JSON and script files. • Provide the **finished .blend file** along with any helper scripts or add-ons used, plus a **brief export guide** for testing keyframes in your mod. • Optionally integrate **IK/FK switches or simple quality-of-life controls** without compromising mod compatibility. I can start immediately and deliver a **fully functional, reliable rig** that allows animation without altering your existing mod structure. The rig will be clean, animator-friendly, and ready to test in Blender and the game.
$140 CAD 7 päivässä
0,0
0,0

I was a self-taught blender artist for long time. Untill I took a course on blender. So I know How to fix any thing in blender.(Due to a lot of practice)
$50 CAD 7 päivässä
0,0
0,0

Vernon, Canada
Maksutapa vahvistettu
Liittynyt tammik. 3, 2023
$250-750 CAD
$100-250 AUD
£20-250 GBP
₹1500-12500 INR
₹12500-37500 INR
£250-750 GBP
₹750-1250 INR/ tunnissa
$30-250 USD
₹1500-12500 INR
$10-11 USD
₹600-1500 INR
$750-1500 USD
$30-250 USD
₹12500-37500 INR
$100 USD
£18-36 GBP/ tunnissa
₹1500-12500 INR
$10-30 USD
₹500 INR
₹1500-12500 INR
$30-250 USD