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The project revolves around building a full-scale role-playing game for PC. I already have the core theme and setting outlined; what still needs shaping is everything from the gameplay loop and system architecture to the final executable and store-ready assets. The work spans concept refinement, engine implementation (Unity or Unreal—whichever you can justify for performance and workflow), code architecture, 3D/2D asset creation, audio integration, and QA passes that lead to a stable release candidate. A modular approach is essential so we can iterate quickly and treat this project like a small “video-game factory,” pushing features through design, production, and polish in clearly defined sprints. Deliverables at each major milestone will include: • A playable build demonstrating the current feature set • Source project with well-commented code and version-controlled assets • Updated design documentation reflecting any mechanical or narrative changes • Test reports showing how new functionality has been validated • A final PC installer (and Steam build files) ready for distribution Acceptance criteria: every milestone build must run on a mid-range Windows 10 machine at 60 fps, all listed features must be toggle-tested, and no blocker bugs may remain open. If you can plug into this pipeline and help shepherd the RPG from vision to launch-ready, the next step will be mapping out sprint scope and timelines together.
Project ID: 40430616
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95 freelancers are bidding on average $22 USD/hour for this job

Dear , We carefully studied the description of your project and we can confirm that we understand your needs and are also interested in your project. Our team has the necessary resources to start your project as soon as possible and complete it in a very short time. We are 25 years in this business and our technical specialists have strong experience in Mobile App Development, Game Design, C# Programming, C++ Programming, 3D Modelling, Unity 3D, Unreal Engine, Unity and other technologies relevant to your project. Please, review our profile https://www.freelancer.com/u/tangramua where you can find detailed information about our company, our portfolio, and the client's recent reviews. Please contact us via Freelancer Chat to discuss your project in details. Best regards, Sales department Tangram Canada Inc.
$25 USD in 5 days
7.6
7.6

Hi, I’m Lo T. With 10+ years of experience and a perfect 5-star rating over 34 projects, I specialize in building complex, high-performance systems from the ground up. The "Game Factory" Approach I am highly proficient in Unity (C#) and advocate for its use here due to its superior iteration speed and modular workflow for PC RPGs. I don't just "code"—I architect systems (inventory, combat, AI, quest state) that are built for long-term scalability and easy balancing. Performance First: I understand the 60fps mid-range target. I personally develop on high-end hardware (RTX 3090/5090) to ensure optimization and profiling are baked into the build from Day 1. Modular Pipeline: I will implement a sprint-based delivery system where every milestone includes a stable, playable build, version-controlled source, and automated test reports. Full Lifecycle: From concept refinement to final Steam distribution, I handle the technical shepherding so you can focus on the narrative and theme. I’m ready to review your theme and start mapping out our first development sprint immediately. Best regards, Lo T.
$40 USD in 60 days
7.0
7.0

Hello, I have carefully reviewed your requirements and understand you need a full-scale PC RPG developed through a modular production pipeline, covering gameplay systems, architecture, assets, QA, and launch-ready delivery. About RPG Game Development Experience With 9+ years of experience in Unity and Unreal Engine development, I specialize in scalable RPG systems, modular architecture, gameplay pipelines, optimization, and production-focused workflows. I will help transform your vision into a stable, expandable RPG with structured sprint development, clean code architecture, optimized assets, and milestone-based delivery aligned with performance and QA goals. My top priorities: • Quality optimized work • 100% client satisfaction • Fast delivery • Suitable pricing • Unlimited revisions • Complete NDA & IP protection Delivery You will receive milestone-based playable builds, organized source projects with version-controlled assets, updated GDD documentation, QA/test reports, and final PC/Steam-ready release files optimized for stable 60 FPS gameplay. I can share relevant RPG and PC game development projects upon discussion. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$15 USD in 40 days
6.8
6.8

Hi, We can build your full PC RPG from concept to a Steam-ready release, using a structured sprint-based development pipeline with a modular “game factory” approach. We’re a full-stack game development team experienced in Unity and Unreal Engine, gameplay systems, asset integration, and performance optimization. What we will handle Gameplay loop + system architecture Engine development (Unity or Unreal) Modular codebase setup 2D/3D assets + audio integration QA testing + bug fixing PC build + release preparation Tools / C# / C++ / Blueprints Git version control Blender for assets Deliverables Playable milestone builds Source code + assets Updated design documentation QA reports Final PC installer (Steam-ready) We focus on modular development, stable performance (60 FPS target), and clean milestone-based delivery. If you are not happy with the work, you do not pay. Regards Interconnect Team
$20 USD in 40 days
6.9
6.9

Your RPG will fail certification if the save system corrupts during boss fights or if memory leaks crash the game after 2 hours of play. I've shipped 4 commercial titles (2 on Steam, 1 on Epic) and the difference between a playable prototype and a launch-ready game is handling edge cases most developers ignore until QA finds them at the worst possible time. Before committing to an engine choice, I need clarity on two things: What's your target file size for the final build (some RPGs balloon to 50GB+ if asset streaming isn't architected correctly), and do you have existing narrative branching logic that needs to persist across save states? These answers determine whether we use Unity's Addressables system or Unreal's World Partition, which affects every downstream decision. Here's the architectural approach: - UNITY vs UNREAL: I'll audit your performance requirements and asset pipeline to recommend the engine that won't bottleneck at scale. Unity handles 2D/3D hybrid workflows faster; Unreal delivers better lighting out of the box but requires stricter memory management. - C# ARCHITECTURE: Build a modular event-driven system where combat, inventory, and dialogue don't share dependencies. This lets us swap mechanics mid-sprint without breaking existing features. - 3D ASSET PIPELINE: Set up LOD groups and occlusion culling so outdoor scenes maintain 60fps even with 50+ NPCs. I've optimized draw calls from 8000 to 400 in similar projects. - VERSION CONTROL: Implement Git LFS with proper .gitignore rules so your repo doesn't explode to 10GB when artists commit uncompressed textures. - STEAM INTEGRATION: Configure achievement hooks, cloud saves, and depot builds that pass Valve's technical review on the first submission. I've built RPG systems for 3 indie studios that launched on Steam with 85%+ positive reviews. Quick question - are you handling this as a solo project or do you have artists/writers I'll be coordinating with? That changes how we structure the sprint handoffs. Let's schedule a 20-minute call to walk through your design doc and identify which systems are blockers versus nice-to-haves.
$18 USD in 30 days
6.5
6.5

Hi, I would be excited to help turn your RPG concept into a structured, launch-ready PC game with a disciplined sprint-based production pipeline. For a modular RPG with frequent iteration, I recommend Unity because it offers rapid development, strong C# architecture, efficient asset integration, and a streamlined workflow for building and testing milestone-based features. The project can be organized as a small production factory, with clearly defined systems for combat, progression, inventory, quests, AI, audio, and UI that can be developed and validated independently. I can contribute across gameplay architecture, coding, prototype systems, asset integration, performance optimization, QA, and Steam-ready packaging. Each milestone will include a playable build, documented source project, updated design notes, and test reports to ensure every feature is stable and measurable. The focus will be on maintainable code, consistent 60 FPS performance on mid-range Windows hardware, and a scalable foundation that supports continued expansion without major rewrites. I am comfortable collaborating on sprint planning, feature prioritization, and technical decision-making throughout development. Best, Justin
$50 USD in 40 days
5.9
5.9

hi, i have reviewed the details of your project. yes, we can definitely help you with this. i have experience in unity and unreal based game development, including rpg systems, modular architecture, gameplay loops, and performance optimization for pc builds. i can help structure the project properly so it works in clear development sprints from prototype to final release. we can also handle engine setup, core gameplay systems, asset integration, and stable build delivery so each milestone gives you a playable version with tested features and clean source code. let’s have a quick meeting so we can go through your vision, scope, and preferred engine. after that, you can decide comfortably. i will also share relevant game development work during the chat.
$20 USD in 40 days
5.1
5.1

Hey , I just finished reading the job description and I see you are looking for someone experienced in Unreal Engine, Game Design, Mobile App Development, Unity, C++ Programming, Unity 3D, C# Programming and 3D Modelling. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: 1. These are all the requirements? If not, Please share more detailed requirements. 2. Do you currently have anything done for the job or it has to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? 1. I have done more than 250 major projects. 2. I have not received a single bad feedback since the last 5-6 years. 3. You will find 5 star feedback on the last 100+ major projects which shows my clients are happy with my work. Timings: 9am- 9pm Eastern Time (I work as a full time freelancer) I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Abdul Haseeb Siddiqui
$15 USD in 31 days
4.6
4.6

As a seasoned Full Stack Developer with over a decade of experience in the realm of digital solutions, I am well-versed to handle your PC role-playing game project effectively. With previous success from 100+ projects and invaluable knowledge spanning from C# Programming to C++ Programming, I have successfully delivered stable, high-performance solutions. My skillful use of Unity and Unreal engines will ensure your game runs seamlessly. Moreover, my expertise in mobile app development guarantees that I can provide robust and comprehensive UI/UX design for your 2D assets, a crucial aspect in creating an immersive gaming experience. My commitment to quality and efficiency means that I will deliver milestones promptly and provide well-commented code as required. Moreover, I firmly believe in offering long-term support to ensure perpetual improvement of the product. Your vision deserves a developer who adopts a solution-oriented approach, someone like me who won't just build a game but tailor a result-driven, distribution-ready package that meets every acceptance criteria you've outlined and beyond. Let’s drive your project forward on mutually agreed timelines! Call on me and let's weave your RPG vision into reality together!
$15 USD in 40 days
4.8
4.8

Hello, Your modular “game factory” approach aligns well with how scalable RPG production should be handled. I’d be excited to contribute to the project from gameplay systems and architecture through milestone builds and release preparation. I can help structure the RPG pipeline using Unity or Unreal based on the scope, performance goals, and long-term maintainability of the project. My focus would be on: • Modular gameplay systems and clean architecture • Sprint-based feature implementation • Playable milestone builds with version-controlled source • Performance optimization targeting stable 60 FPS • QA/testing workflow and bug tracking • Steam-ready PC packaging and deployment preparation I’m comfortable collaborating across gameplay programming, UI systems, asset integration, progression mechanics, and production iteration while maintaining organized documentation and clean commits throughout development. I’d be happy to discuss the core theme, gameplay loop, and roadmap to define the first sprint scope and technical direction. Best regards, M Waqar Tariq
$15 USD in 40 days
4.4
4.4

With nearly a decade in the web and mobile app development industry, my team and I have honed our skills to cater to all your PC game development needs. Our expertise in game design coupled with proficient knowledge of tools like Unity make us a major asset for your project. We understand the importance of a modular approach and iteration, treating projects like a "video-game factory," and we have excellent sprint planning abilities that will align seamlessly with your vision. My extensive experience also includes code architecture, 3D/2D asset creation, audio integration, and QA passes, which ensures that not only can we fulfill your existing requirements but also adapt to any future technological demand effectively. Additionally, I choose platforms like PHP5, MVC,.NET, WordPress which enable effective cross-browser compatibility. Choosing us guarantees you not only an updated version of your design docs reflecting any mechanical or narrative changes, but also well-commented code as well as version-controlled assets for your peace of mind. Furthermore, we don't just deliver projects; we offer free after delivery support for three months. So our relationship isn't confined to this project alone: this is about nurturing a partnership that supports your growth. Our work ethic and valuable skill set are what set us apart - so let's get started on turning your RPG vision into a launch-ready reality!
$120 USD in 40 days
5.2
5.2

Building a full-scale role-playing game for PC requires not just a developer, but a partner who can understand your vision, contribute creatively and strategically, and deliver tangible results. I believe my profile as a freelance web and software developer aligns tremendously well with this project. With extensive experience in development using C# and C++, I am confident in my ability to handle the code, engine implementation, asset creation, audio integration, and QA passes needed to fulfill this project right through until launch. Your mention of a "small video-game factory" mindset resonates deeply with me. I fully embrace an iterative, modular approach that allows for rapid iteration and streamlined production process. Moreover, while iterating quickly is key for this project, it is imperative that reliability is maintained along the way. My profile showcases my strong track record for developing scalable systems that grow alongside businesses—catering both to MVP’s and full-scale platforms. Coupled with my commitment to agile issue resolution and robust quality assurance measures, these skills would prove invaluable towards producing stable builds at each milestone until we have a final PC installer (and Steam build files) ready for distribution.
$20 USD in 40 days
4.2
4.2

Hi, Your project already has the most important ingredient for a successful RPG: a defined world and thematic direction. From there, the challenge becomes building a scalable production pipeline that can move consistently from: - design, - to implementation, - to testing, - to playable milestone delivery without the project collapsing under complexity. I can help structure and develop the RPG with a modular “game factory” workflow focused on: - rapid iteration, - maintainable systems, - and milestone-based production. I’m comfortable contributing across: - gameplay systems - engine architecture - AI/combat systems - UI/UX - asset integration - world interaction - progression systems - QA/testing pipelines Recommended engine: - Unreal Engine for high-end immersion/performance and RPG tooling OR - Unity for faster modular iteration and lighter production overhead, depending on your scope and art direction. Development focus: - scalable code architecture - modular gameplay systems - sprint-based feature delivery - optimized mid-range PC performance - version-controlled asset pipelines - maintainable project structure Deliverables per milestone: - playable builds - documented systems - organized source project - QA/test reports - updated GDD/technical docs - optimized production assets Core systems can include: - combat framework - inventory/equipment - quests/dialogue - AI behaviors - save/load systems - progression trees - world interaction Best regards
$24 USD in 40 days
3.9
3.9

Hello there, we are a team of Senior Data Analyst, Web and Mobile App developers. Please, send me a message to discuss the work and finish in no time. Thanks Ashish Kumar.
$20 USD in 40 days
4.1
4.1

Dear Client, I’m an experienced full-stack developer with over 10 years of experience in web and mobile application development, specializing in building scalable, responsive, and high-performance solutions for diverse business needs. I understand you are looking for a reliable developer to build or improve your project, including web or mobile applications similar to CRM, dashboards, or APIs, and I have worked on similar solutions successfully. My skills in React, Vue, Laravel, PHP, Python, REST APIs, and database design ensure efficient and high-quality delivery. Feel free to share more details or ask questions. I’m ready to refine my approach to match your exact requirements. Looking forward to working with you. Best regards, Md Ruhul Ajom
$20 USD in 40 days
5.2
5.2

Hi, I’m an experienced game developer with strong experience building PC games in Unity and Unreal, including RPG systems, modular gameplay architecture, asset pipelines, playable milestone builds, and release preparation. I can help take your RPG from concept refinement through production and launch ready delivery. My work would include shaping the core gameplay loop, choosing the right engine based on performance and workflow, building clean modular code architecture, integrating 3D or 2D assets, implementing audio, setting up sprint based development, and running QA passes for stable milestone builds. I’ve done similar work before on game projects involving character systems, inventory, quests, combat mechanics, save systems, UI, level flow, optimization, bug tracking, and PC build packaging. I can provide playable builds at each milestone, source files with clear code structure, updated design documentation, test reports, and final Windows installer or Steam build files. My focus will be keeping the project organized, scalable, and easy to iterate until it reaches a stable release candidate. Best regards, George
$20 USD in 40 days
3.4
3.4

Your PC RPG project caught my eye because I’ve spent the last several years refining modular systems for complex, narrative-driven experiences. Having developed core mechanics for similar titles—ranging from intricate inventory management to dynamic AI behavior trees—I understand the nuances of scaling a vision into a polished, high-performance PC production. My background in high-level game architecture ensures I can integrate seamlessly with your existing framework while optimizing for the specific hardware demands of the platform. I’m particularly focused on ensuring your data-driven quest and dialogue systems are robust enough to handle the expansion required for a full-scale release. My technical approach focuses on hardening your current codebase through a component-based architecture, ensuring systems like combat and progression remain decoupled and easily balanced. I will implement robust save/load serialization and optimize asset streaming to minimize loading times on modern SSDs while maintaining backward compatibility. Using profiling tools like Unreal Insights or Unity Profiler, I’ll identify and resolve bottlenecks in the rendering pipeline to ensure stable frame rates across varied GPU configurations. We will also prioritize a responsive UI/UX that feels native to PC, supporting rebindable keys and diverse aspect ratios out of the box. Regarding the current core, are you building on Unreal Engine 5 or Unity, and do you have a preferred framework for handling your database and narrative branching? Additionally, is the project focusing strictly on a deep single-player experience or are there plans for online elements? I’m open to a quick chat or a brief call to align on your technical documentation and discuss how we can accelerate your development roadmap. Let’s connect to see if my experience matches the specific needs of your world-building process.
$29 USD in 7 days
3.1
3.1

Hello, I'm Vishal Maharaj, a seasoned professional with 20 years of expertise in Game Design, C# Programming, C++ Programming, Unity 3D, Unreal Engine, Unity, and Mobile App Development. I have carefully reviewed your requirements for the PC RPG Development Partnership project. To bring your vision to life, I propose a meticulous approach encompassing concept refinement, engine implementation, code architecture, asset creation, audio integration, and rigorous QA processes. By adopting a modular strategy and clear sprint planning, we can swiftly iterate and ensure a stable release candidate at each milestone. I am eager to discuss further details and collaborate on this exciting project. Please initiate the chat to explore how we can work together. Cheers, Vishal Maharaj
$20 USD in 40 days
3.3
3.3

Hello, there! I have a strong command over Unity and Unreal Engine, which can be leveraged for optimal performance and efficiency. My expertise in Python, C++, and C# will enable me to shape every aspect of the game, starting from the gameplay loop, system architecture to code architecture, and final executable. One of the key requirements for this project is the ability to iterate quickly while maintaining stability and quality. My experience in building automation tools and integrating workflows will be highly beneficial in this regard. Additionally, as an adept problem solver, I've had substantial exposure to testing methodologies which aligns perfectly with your need to have every listed feature toggle-tested with no blocker bugs open. Finally yet importantly, as a seasoned developer my milestones align with what you're seeking: delivering playable builds demonstrating current features, well-commented source project codes integrated with version-controlled assets, updated design documentation reflecting changes, comprehensive test reports showing validated functionality, all culminating in a PC installer and Steam build files ready for distribution. Choose me for a collaborative quest that will reap satisfying rewards.
$20 USD in 40 days
3.3
3.3

Hello, I can help develop your PC RPG through a structured milestone-based production pipeline. My background fits the technical side of this project well: C/C++, Python, system-level engineering, simulation/game logic, debugging, validation, performance-focused design, and maintainable architecture. I understand the goal is not only to build features, but to create a modular workflow where gameplay, content, assets, testing, and polish move forward in clear sprints. My approach would be: 1. Review your theme, setting, target gameplay style, and release goals. 2. Choose the engine based on scope: Unity for faster iteration and tooling, or Unreal for high-end visuals and stronger 3D production. 3. Define the core gameplay loop, player progression, combat, inventory, quests/dialogue, save/load, and world interaction systems. 4. Build modular architecture so features can be added and tested without breaking the project. 5. Deliver playable milestone builds with updated design notes and test reports. 6. Integrate placeholder or final 2D/3D assets, UI, audio, and performance profiling. 7. Keep builds stable at 60 FPS on the target Windows spec. 8. Prepare final PC installer and Steam-ready build files. I would recommend starting with a vertical slice first, then expanding sprint by sprint toward a release candidate.
$20 USD in 40 days
3.0
3.0

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