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3D Cyclist Characters + Road Bike ####################################################################### #######My budget is $100 USD; if you do not consider this sufficient, do not place a bid.####### ####################################################################### ###############Attached photos are for reference only.############################ **Deliverables:** 2 rigged cyclist characters + 1 road bike ## 1. Characters required Four separate characters: | 1 | Male cyclist A | base male | | 2 | Female cyclist A | base female | ## 2. File format **Primary deliverable: `.glb` (glTF 2.0 binary), one file per model.** This is what the application loads directly. Please do not substitute another format. - Textures **embedded inside the .glb**, and also supplied separately as `.png`. - Also include the editable source (`.blend`, `.max`, `.ma` or `.c4d`) and an `.fbx`, for future edits. These are archive copies; the `.glb` is the one that ships. - Please verify each `.glb` opens correctly in a neutral viewer ([login to view URL]) **before delivery**, with the skeleton visible. ## 3. Scale, orientation, origin - **Units: metres, real-world scale.** Male ≈ 1.78 m standing, female ≈ 1.68 m. Road bike wheel: 700c, **0.67 m outside diameter**. - **Y up. Character and bike both face +Z.** - **Origin at (0, 0, 0) on the ground plane**, under the bike's centre — not at the hips, not at the mesh centre. Lowest vertex of the tyre sits at exactly y = 0. - No transforms baked into parent nodes: the mesh must be correct with an identity transform on the root. ## 4. Polygon budget **Every model must be delivered at three levels of detail**, as three separate `.glb` files. This is the single most important requirement in this brief. ### Cyclist (body + clothing + helmet + shoes, **excluding** the bike) ## 5. Rigging — requirements, not preferences The application drives the legs **live, from the student's real pedalling cadence**. The model is never played back as a canned animation. So the rig must be usable by code. **Required:** - A standard humanoid skeleton, **exported inside the `.glb` with skinning data** (glTF `skin`, `JOINTS_0`, `WEIGHTS_0`, `inverseBindMatrices`). A `.glb` whose skeleton exists only in the source file is a failed delivery. - **Maximum 4 bone influences per vertex** (glTF standard limit). - **Maximum 64 bones** in the skeleton. Fingers may be a single bone per hand or omitted. - These bones must exist, with a clean parent chain, on **both legs**: `hips → thigh → shin → foot` and on both arms: `chest → shoulder → upperarm → forearm → hand`, plus `spine`, `chest`, `neck`, `head`. - **Delivered in the riding pose**, seated on the bike, hands on the hoods, foot on the pedal — not in a T-pose. The bind pose may be a T-pose; the default node transforms should place the character on the bike. - Weights around the **hip and knee** must be clean: the thigh will be rotated through a full pedal revolution (about 75° of travel) and must not tear or collapse the shorts. **Not required:** animation clips. If you include a pedalling cycle it is welcome as a reference, but the application will not play it. ## 6. The bike — wheels must be separate, named nodes **This is worth reading carefully; it is the item that has cost us the most time.** The bike must be a **separate `.glb`** from the cyclist (we mix riders and bikes and recolour them independently). Inside the bike file, the following must be **separate nodes with these exact names**: | node name | contents | pivot / origin must be | |---|---|---| | `roda_dianteira` | front wheel: rim, tyre, spokes, hub, disc | **exactly at the front axle** | | `roda_traseira` | rear wheel: rim, tyre, spokes, hub, cassette, disc | **exactly at the rear axle** | | `pedivela` | crank arms, chainring, pedals | **exactly at the bottom-bracket axis** | | `quadro` | everything else: frame, fork, bars, saddle, seatpost | origin at (0,0,0) | The wheels are rotated in code every frame. If a wheel's pivot is not at its axle it will wobble; if frame geometry is inside the wheel node it will be swept around with it and the bicycle will visibly tear apart. **Nothing that stays still may live inside a wheel node, and no part of the wheel may live outside it.** Please also state, in the delivery notes, the **exact wheel radius in metres** and the **bottom-bracket height and Z position**. ## 7. Materials and textures - **PBR metallic-roughness** (the glTF standard). No Vray / Arnold / Redshift-only setups — those do not survive the export. Power-of-two, no overlapping UVs. ### Separate materials required list The application recolours parts independently, so these must be **distinct materials with these names**, not merged into one atlas: `camisa` (jersey) · `bermuda` (shorts) · `capacete` (helmet) · `pele` (skin) · `sapato` (shoes) · `cabelo` (hair) · `oculos` (glasses) and for the bike: `quadro_pintura` (painted frame) · `roda` (rims/tyres) · `metal` (chain, cassette, cranks) · `selim` (saddle) · `guidao` (bars/tape). ### Colour: deliver the recolourable parts NEUTRAL **`camisa`, `bermuda`, `capacete` and `quadro_pintura` must be authored in neutral white or light grey**, with all the shading, seams, wrinkles, logos and panel lines present but **no strong hue**. The application multiplies a per-student colour over these materials at runtime. Starting from neutral, any colour comes out correctly. Starting from a saturated purple, we can only shift the hue — purple to blue works, purple to white or yellow does not. Neutral base textures are what make "any colour, any student" actually possible. Skin, hair, shoes and metal should be authored in their final colours as normal.
Project ID: 40655161
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8 freelancers are bidding on average $89 USD for this job

Hello sir, Did go through your job description and glad to share that I have enormous experience in working with Rigged 3D Cyclist Characters Creation I'm a seasoned programmer and Engineer with quality experience in Flutter, React, Node.JS, SpringBoot, Frontend and Backend Development, Python, Matlab, R studio, C, C++, C#, OpenCV, OpenGL, Tesseract OCR, google vision, Statisticaal programming/R progamming data analysis Computing for Data Analysis Time Series & Econometric, Machine learning, AI, Deep learning, Matlab and Mathematica, 3D modeling, CAD/CAM,AutoCAD, 2D, Architectural Engineering, SolidWorks, Unity 3D, AutoCAD, 2D drawing, 2D draftingPCB, Electronics, Arduino, Embedded Systems Automation, Embedded and Firmware , IOT, Electrical/Mechanical Engineering I am a TOP Rated Freelancer, and you can check my reviews here as well: https://www.freelancer.com/u/mzdesmag. Looking forward to potentially working together on this project. Thanks and Best regards, Adekunle.
$30 USD in 1 day
5.2
5.2

Hello, "I’LL CREATE THE RIGGED CYCLIST CHARACTERS AND ROAD BIKE IN BLENDER, DELIVERING OPTIMIZED GLB LODs WITH PROPER SKINNING, NAMED BIKE NODES, PBR MATERIALS, EMBEDDED TEXTURES, AND SOURCE FILES WITHIN YOUR $100 BUDGET." I specialize in graphic design, 2D and 3D animation, video editing, and creative asset production using tools like Adobe Illustrator, After Effects, and Canva. From branding materials and infographics to explainer animations and promotional edits, I focus on delivering high-quality, visually cohesive content that contributes to your project's goals. Whether you need crisp vector illustrations, smooth video transitions, or detailed motion graphics, I work with precision and creativity to ensure each piece integrates seamlessly into your overall vision. Feel free to check out my work here: https://www.freelancer.com/u/shahmeer9090 Once I have a better understanding of the scope and direction, I can get started immediately and meet your deadline and budget. Sincerely, Shahmeer
$100 USD in 2 days
3.9
3.9

Hello, I reviewed your requirements, and the core challenge is delivering two cyclist characters and a separate road bike as properly structured, code driven GLB assets rather than simply creating visually accurate models. I would build the characters with clean topology, controlled 4 bone weighting, a usable humanoid skeleton, neutral recolourable materials, and the required riding pose. The bike would be structured with the exact wheel, crank, and frame nodes and pivots required for runtime control, with LOD GLBs and embedded PBR textures. I have worked on similar rigged 3D character, Blender, GLB, game asset, and real time application projects and can share relevant examples once we connect in chat.
$45 USD in 1 day
3.9
3.9

Creating rigged 3D cyclist characters and a road bike as per your detailed specifications is a project I can fully engage with. Your requirement for two distinct characters—a male and a female, both with accurate scaling and rigging—highlights the need for precise modeling and animation capabilities. I understand how crucial it is for these models to function seamlessly within your application, especially with the live pedaling mechanics you described. To ensure each model meets your expectations, I will deliver them as three levels of detail in the specified `.glb` format, with embedded textures and source files as per your requirements. The rigging will adhere to the glTF standards, featuring a humanoid skeleton optimized for clean animations. I will focus on maintaining the integrity of the rig during the cycling motion, particularly around the hip and knee areas. Your specifications for the bike's structure and materials will be meticulously followed to prevent any visible issues during animation. This approach ensures that your final product will not only function as intended but also provide a high-quality visual experience. Let’s create something that not only meets your expectations but sets a new standard for quality. Regards Junaid
$100 USD in 7 days
3.4
3.4

Hello, I understand that you are looking to create two rigged 3D cyclist characters along with a road bike, ensuring that the models adhere to specific requirements such as file formats, rigging, and polygon budgets. The goal is to deliver high-quality, functional assets that can seamlessly integrate into your application, with proper scaling and bone structures to mimic realistic cyclist movements. Having worked on several similar projects, I can assure you that my approach focuses on precise modeling and effective rigging. I will create the characters with careful attention to detail, ensuring that they maintain a clean and visually appealing design while being fully functional for real-time applications. The road bike will be developed as a separate entity with correctly named nodes, ensuring easy integration and customization. Additionally, I'll make sure to meet the specifications for textures and materials, providing a solid base that allows for a wide range of color customization. What is your timeline for this project? I look forward to your response. https://www.freelancer.com/u/proggon Saludos cordiales, Wahaj Barlas.
$140 USD in 7 days
1.7
1.7

I hold a university degree in this field and am an experienced professional. I am a very ambitious and hardworking professional.
$125 USD in 5 days
0.0
0.0

Niterói, Brazil
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