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Below is the Project OMEGA – Performance Specification Sheet (Optimized for Bedrock survival, large-scale base) PROJECT OMEGA — MAX OUTPUT FARM SPECS All farms must be: Fully automatic AFK-safe Storage-linked Lag-optimized Scalable Chunk-aligned when required CROP MEGA FLOOR (2F2) Wheat / Carrot / Potato (Villager Powered) Best Version: 4-villager auto farm module × 4 per crop Target Output: 4 double chests per hour per crop (combined modules) Sugar Cane (Observer/Piston flying machine) Best Version: 0-tick style not possible in Bedrock — use long piston line Target Output: 6 double chests per hour Bamboo Best Version: Flying machine harvest strip Target Output: 8+ double chests per hour Kelp Best Version: Vertical piston auto-harvest towers Target Output: 5 double chests per hour Cactus Best Version: Zero-tick not allowed — observer grid system Target Output: 3–4 double chests per hour VILLAGER TRADING FLOOR (2F3) Not production-based — profit-based. Must include: 10+ Librarians (Mending, Unbreaking, Efficiency, etc.) 6 Farmers 4 Toolsmith 4 Armorer 4 Weaponsmith Goal: Infinite emerald income Infinite diamond gear Infinite enchanted books MOB / XP FARM (2F4) General Mob Grinder Best Version: 4-platform trident killer system Target Output: 3–5 double chests per hour mixed mob loot 30+ levels in <5 minutes IRON FARM (2F5) Best Version: 20-villager Bedrock stacked iron farm Target Output: 4,000–5,000 iron per hour ~6 double chests per hour Must be: Chunk aligned Zombie scare mechanic Cat kill chamber optional GOLD FARM (2F6) Best Version: Nether portal ticking gold farm Target Output: 6–10 double chests per hour gold nuggets 30+ levels per hour Must include: Trident killer Item filter to auto smelt nuggets → ingots (optional) SLIME FARM (2F7) Best Version: 4 slime chunk multi-layer Target Output: 2–4 double chests per hour slimeballs Must: Be below Y 40 Proper lighting AFK platform RAID FARM (ADD THIS — REQUIRED) This is essential. Best Version: Bedrock stacking raid farm Target Output: 4+ double chests per hour emeralds Totems unlimited Redstone, glowstone, gunpowder overflow This replaces need for: Totem hunting Emerald grinding PIGLIN BARTER SYSTEM (ADD) Connected to gold farm. Target Output: 2–3 double chests per hour random barters Quartz, obsidian, crying obsidian, pearls GUNPOWDER FARM (Optional Upgrade) Creeper-only design. Target Output: 4+ double chests per hour gunpowder STORAGE REQUIREMENTS STACKABLE STORAGE Must handle 500+ item types One slice per item Overflow protection 20+ double chest capacity per major item UNSTACKABLE STORAGE Category-based vaults: Armor Tools Weapons Books Potions Shulkers Mob drops Totems Must: Accept everything automatically No item loss Overflow chest REACTOR LEVEL Beacon pyramid: Haste II Resistance Speed Emergency supply: 10+ shulker kits Totem reserve (minimum 2 double chests) FULL BASE OUTPUT EXPECTATION When complete, Project OMEGA should produce: Iron: 10k/hour Gold: 8k/hour nuggets Emeralds: Unlimited (raid farm) Slime: 5 double chests/hour Gunpowder: 8 double chests/hour Crops: 5–8 double chests/hour per type XP: 40+ levels per few minutes
Projektin tunnus (ID): 40237201
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3 freelancerit tarjoavat keskimäärin ₹7 217 INR tätä projektia

With nearly a decade of web and mobile development experience under my belt, I have honed my skills in intricate project (like Project OMEGA) that demand precision and scalability. Not only have I mastered the languages necessary such as Java, PHP, HTML/HTML5/CSS, .NET, but I am a pro at crafting glitch-free E-commerce and CMS based websites. This project isn't just about designing a game; it's about building systems that are interconnected and reliable. Moreover, based on your project's demands, you are not just looking for a game designer — you are looking for someone who can provide the whole package, including cross-browser compatibility, hosting and domain management etc, Here too I can assure you i won't be far behind. The web development skills I have garnered over the years will up the stakes of your Bedrock Survival Massive Farm Project by providing reliable solutions even for stackable storage with 500+ item types. By hiring me to complete this insane but exhilarating project,I will bring several perks to the table such as cost-effectiveness(IOffer Effective cost of project), free support after delivery(Through my Free 3-month support for existing development),and an innovative approach to gaming design driven by creativity and backed by a strong understanding of your goals.''
₹15 000 INR 7 päivässä
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Thank you for sharing the detailed Project OMEGA requirements for the Bedrock Survival Massive Farm Project. I'm impressed by the thoroughness of your specifications, and I believe my 7+ years of software development experience align perfectly with the challenges this project presents. To tackle this project effectively, I would approach it with the following key steps: - Utilize 4-villager auto farm modules for Wheat, Carrot, and Potato crops - Implement a long piston line for Sugar Cane harvesting - Employ a flying machine harvest strip for Bamboo - Set up vertical piston auto-harvest towers for Kelp - Design an observer grid system for Cactus farming - Incorporate multiple librarians, farmers, toolsmiths, and armorers for the villager trading floor - Implement a 4-platform trident killer system for the mob grinder - Build a 20-villager Bedrock stacked iron farm with a zombie scare mechanic - Create a Nether portal ticking gold farm with a trident killer - Establish a 4 slime chunk multi-layer farm below Y 40 - Design a Bedrock stacking raid farm for emeralds, totems, and other resources - Connect the Piglin barter system to the gold farm for additional resources - Implement a Creeper-only design for the gunpowder farm In previous projects, I have successfully built similar automated farming systems for various crops and resources, achieving high output rates and efficienc
₹1 650 INR 7 päivässä
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I can deliver this in a structured, performance-first way for Bedrock survival. If you already use a projection/schematic add-on (or have existing blueprints), I can complete it faster and keep pricing lower. Implementation path: 1) World audit and layout planning (Day 1-2) - Check seed/chunks/simulation distance and define chunk-aligned build zones. - Set AFK positions and core transport paths for low-lag operation. 2) Automation backbone (Day 3-4) - Build storage-linked item flow, filters, overflow protection, and sorting foundation. - Prepare scalable module interfaces so farms can be expanded later. 3) Required production modules (Day 5-10) - Crop floor (villager wheat/carrot/potato), iron farm, gold farm + piglin barter link, and raid farm. - Tune each module for Bedrock-safe mechanics and stable AFK output. 4) Secondary modules and optimization (Day 11-13) - Add mob/XP, slime, and selected plant farms (bamboo/kelp/sugar/cactus based on priority). - Optimize redstone/entity load and fix bottlenecks. 5) Testing and handover (Day 14) - Run output checks, verify storage safety (no loss), and deliver final layout + operation notes. Scope note: this bid prioritizes required systems first, then optional modules by impact.
₹5 000 INR 7 päivässä
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