
Closed
Posted
Paid on delivery
ApexRR is a browser-based cycling and running platform that places 3D athletes over real-world route video, so this is not a full 3D game world. Assets must be designed for clean silhouette, believable athletic motion, strong Garage presentation, efficient WebGL/browser runtime, clean GLB import, and scalable quality across a range of hardware. The product needs cycling and running, a high-quality Garage/customiser view, a race/session view with distance-based quality reduction, support for around 30 visible athletes, GLB delivery, and one shared athlete platform across male and female variants. The brief is asking for one shared ApexRR athlete platform, not separate HD and LD products. That means one shared human rig standard, shared export/naming standards, shared male/female body archetypes, shared head/hair/material logic where practical, and separate sport-specific clothing, shoes and animation only where genuinely needed. The delivery model is one Garage hero asset per category, one race asset family per category, and race assets supplied as LOD0, LOD1, LOD2 and LOD3, with texture/material scaling built into the delivery approach. For MVP, the shared male/female system should use 4 body archetypes: Male Standard, Male Lean/Sprinter, Female Standard, and Female Lean. All should use the same core skeleton, naming, animation compatibility, runtime attachment conventions, and broadly the same UV/material logic. Garage heads can be premium and suitable for front and 3/4 inspection, while race heads should be simplified, with detailed facial modelling not required. Female-specific garments should only be created where genuinely needed, such as sports bras or female running tops. Hair should use one modular system where practical, and facial hair can remain male-only unless otherwise agreed. The runtime context is important: ApexRR is browser-based, the background is filmed route video, up to about 30 athletes may be visible, quality should reduce with distance, and the user’s own full avatar is usually not the main visible object in the primary POV. Because athletes are composited over filmed footage, the design priorities are silhouette, animation clarity, pose readability, compositing support, and runtime efficiency rather than tiny geometric detail. The cyclist family should include 1 Garage hero cyclist and 1 race cyclist family delivered as LOD0–LOD3. The cyclist should include an athletic road-cycling body, jersey, bib shorts or shorts, cycling shoes, helmet, visor/glasses, optional gloves, and clean animation-ready topology. Target triangle counts are: Garage hero 30,000–45,000; LOD0 18,000–25,000; LOD1 9,000–12,000; LOD2 4,000–6,000; LOD3 1,500–3,000. Race face detail should drop quickly: simplified at LOD0, reduced at LOD1, effectively gone by LOD2 and LOD3. The runner family should include 1 Garage hero runner and 1 race runner family delivered as LOD0–LOD3. The runner should include an athletic running body, running tops/bottoms, running shoes, and animation-ready competitive proportions. Target triangle counts are: Garage hero 20,000–30,000; LOD0 12,000–18,000; LOD1 6,000–10,000; LOD2 2,500–5,000; LOD3 800–2,000. Again, race face detail should be simplified heavily. The bike family should include 1 source/master road bike per frame family, 1 Garage bike export derived from that source, and 1 race bike family derived from that source and delivered as LOD0–LOD3. The bike must remain a separate asset from the rider, align cleanly in ApexRR, support wheel and crank/pedal motion, and prioritise silhouette over tiny hidden detail. The intended workflow is not a separate hero bike sculpt plus a separate race redesign. Instead, the studio should build one strong source bike per frame style, then derive the Garage version, LOD0, and progressively simplified LOD1–LOD3 from that same source. Extra bike workload should mainly be simplification, cleanup, optimisation, and material/texture reduction, not repeated redesign. Triangle targets are: Garage bike 18,000–25,000; LOD0 10,000–15,000; LOD1 5,000–8,000; LOD2 2,000–4,000; LOD3 500–1,500. Suggested variants can be priced separately, such as all-rounder, aero, climber and endurance/gravel, plus standard and deep-section wheels. LOD delivery is important. ApexRR will use distance-based quality reduction in race view, but the studio is expected to deliver separate LOD assets. For each race family, LOD0 is for nearest visible athletes/bikes, LOD1 for near-mid distance, LOD2 for mid distance, and LOD3 for far distance with only strong silhouette and minimal material complexity. The brief specifically says not to rely on vendor-specific GLTF LOD extensions. Instead, separate named GLBs should be delivered so ApexRR can manage switching directly. In practice, the authoring expectation in tools like Blender is to create one approved source asset, duplicate it into Garage/LOD variants, simplify geometry progressively, reduce texture sizes and material complexity progressively, and preserve pivots, names, hierarchy and rig compatibility across all exports. Bikes especially should follow this derive-and-simplify workflow. Humans should also derive from one approved shared athlete platform, but with more work needed because of topology, clothing fit, rigging and deformation. Texture and material rules are browser-first. Material counts should stay low, UVs should be efficient, atlasing should be sensible, and exported materials must be GLB-safe using PBR metallic-roughness. Human Garage hero assets should use 2K textures, with 4K only as an optional premium extra. Race textures should scale down by LOD: LOD0 up to 2K base color, LOD1 1K, LOD2 512, LOD3 256/shared atlas/tint-based. Bike Garage textures should be 2K, with race bike textures stepping down from 1K–2K at LOD0 to 256/shared atlas at LOD3. The platform should support shared skin tone logic, shared hair color logic, modular hair, modular facial hair where applicable, cycling kits, running kits and ApexRR house branding. The brief also asks for scaling/runtime-ready delivery extensions. Base format is GLB, Y-up, metres, clean transforms, correct pivots and baked animation clips. Geometry should be suitable for Draco compression, and preferably also Meshopt-ready. Texture delivery should be compatible with KTX2 / BasisU workflows for browser compression. The brief does not want reliance on complex runtime material-variant or LOD extensions; instead it prefers consistent UV templates, swappable kit textures, tintable materials, simple modular meshes, and separate GLBs for Garage hero and LOD0–LOD3. Optional extras can be priced separately, such as KTX2-ready packaging, Meshopt-optimised delivery, impostor/billboard far-distance assets, and automation-friendly kit prep. Rigging and animation should be standardised. The studio should provide a clean skeleton, named bones, consistent rig structure across male/female bodies and LODs, clean skinning, and stable deformation. Cyclist assets must support seated pedalling, hard seated effort, seated climbing, standing climbing, sprinting, coasting/idle, and rider-bike contact alignment. Runner assets must support easy jog, steady run, hard run, sprint, idle, and optionally walk/recovery jog. Animation packs should be loopable where appropriate, clearly named, and suitable for runtime speed control. The quote should cover cycling clips, running clips, Garage idles, and optional transitions or extra variants separately. Finally, the quote should be broken down clearly into shared athlete platform setup, four body archetypes, cyclist hero + race LOD family, runner hero + race LOD family, bike hero + race LOD family, cycling animation pack, running animation pack, GLB export and source delivery, plus separate optional pricing for extra bodies, heads, outfits, bikes, wheels, transitions, impostors, KTX2 prep, Meshopt support, Garage upgrades and accessories. The overall requirement is a shared ApexRR athlete platform with premium-looking close assets, efficient race assets, strong animation and silhouette, and a clean scalable browser-ready delivery model.
Project ID: 40420477
28 proposals
Remote project
Active 4 days ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
28 freelancers are bidding on average $1,375 AUD for this job

Hi I recently saw your project details for "3D Athlete Assets for ApexRR" After reading the job description, I quickly realized that your requirements precisely match my abilities. I am a master of detail, colour 3D modelling, and rendering design, 3D/2D home plan, home model interior, exterior, elevation, map, object model, 3D human characters, etc. Please ping me so we can discuss. https://www.freelancer.com/u/kkirandeep582 Thanks & Regards Kirandeep Kaur
$755 AUD in 1 day
7.5
7.5

Hello, I have carefully reviewed your requirements and understand you need a scalable, browser-optimized 3D athlete system with shared rigs, LOD workflows, and efficient GLB delivery for WebGL performance. About 3D Asset & Game Development Experience With 9+ years of experience, I specialize in creating optimized 3D pipelines, shared character systems, LOD structures, and animation-ready rigs for scalable platforms. I will deliver a unified athlete platform with clean topology, efficient materials, consistent rigs, and performance-focused assets suitable for multiple visible characters in runtime. My top priorities: • Quality optimized work • 100% client satisfaction • Fast delivery • Suitable pricing • Unlimited revisions • Complete NDA & IP protection Delivery You will receive structured GLB assets with LOD0–LOD3, clean rigs, animations, and documentation ready for seamless integration and future scalability. I can share relevant 3D pipeline and game asset work upon discussion. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$750 AUD in 45 days
6.6
6.6

Hi there, Building a browser-ready athlete platform requires unified rigs, strict LOD pipelines, and GLB-optimized assets for scalable WebGL performance and clean compositing. We can develop a shared ApexRR athlete system with standardized rigs, cyclist/runner families, bike assets, and full LOD0–LOD3 delivery with optimized materials and animation-ready topology. To proceed accurately ✅ Preferred pipeline (Blender/Unreal) and naming/export conventions? ✅ Any existing rig/animation references to align with? ✅ Target timeline and batch delivery priorities? Check portfolio: www.freelancer.com/u/rvwebfreelancing/animation-15015-3 We will be happy to address any questions and ensure a smooth project process. Ready when you are. Buildtrix Studio
$900 AUD in 7 days
6.5
6.5

With my comprehensive experience in 3D animation and design, I am confident in being the ideal candidate to take on your ApexRR project. My commitment is to provide clean silhouettes, believable athletic motion, and efficient WebGL/browser runtime, which aligns well with your project's needs. My proficiency in delivering 3D assets in GLB format, along with the utilization of LOD0-LOD3 technology for efficient scaling, will ensure a high-quality delivery giving you complete control over varying hardware intensities. You can count on my capacity to create the desired shared ApexRR athlete platform without compromising the individuality and distinctiveness of its male and female body archetypes. I understand that you require a unified export/naming standards and shared male/female head/hair/material logic wherever possible. Additionally, I can adapt accordingly and only produce female-specific garments where essential for authenticity such as sports bras or female running tops. Choosing me for this project would mean ensuring efficient runtime functionality, accurate silhouettes, premium quality assets with reduced triangle counts and overall adherence to your project brief.I look forward to the opportunity to discuss this project with you in more detail and show your ApexRR platform reach breathtaking new heights.
$754 AUD in 1 day
6.1
6.1

Hello, I specialize in 3D modeling and photorealistic rendering for architectural and interior design projects. I can transform your ideas, sketches, or plans into high-quality realistic visualizations that clearly r epresent the final concept. My work focuses on lighting, materials, composition, and detail accuracy to ensure realistic and professional results suitable for presentation or approval. I will provide high-quality output, clear communication during the project, and fast response to feedback and updates. Additionally, I offer a 3-month post-delivery support period, wh ich includes minor revisions or adjustments after completion if required. Best regards
$1,250 AUD in 20 days
6.0
6.0

Hi, I’m Ben Jackson from Jetjams Technologies. We can help create the shared ApexRR athlete platform with browser-ready 3D assets for cycling and running, focused on clean silhouette, believable motion, WebGL efficiency, and GLB delivery. We can provide: • Shared male/female athlete rig, skeleton, naming, and export standards • 4 MVP body archetypes: Male Standard, Male Lean, Female Standard, Female Lean • Garage hero cyclist + race cyclist LOD0–LOD3 • Garage hero runner + race runner LOD0–LOD3 • Road bike master source + Garage bike + race bike LOD0–LOD3 • Low-material, GLB-safe PBR texture setup with scalable LOD texture sizes • Animation-ready topology, clean skinning, pivots, hierarchy, and transforms • Cycling and running animation packs with loopable clips • Source files, GLB exports, and clear delivery documentation • Optional extras like extra outfits, bikes, wheels, KTX2/Meshopt prep, impostors, and accessories We understand this is one shared scalable platform, not separate HD/LD products, and we can break the quote into clear milestones. Best reasonable price: AUD 12,000 We are so much grateful to serve you. Best regards, Ben Jackson Jetjams Technologies
$12,000 AUD in 7 days
5.0
5.0

With my extensive background in 3D design and modelling, I believe the scope of your project is an excellent fit for my skillset. I'm well-versed in creating clean silhouettes with efficient runtime capability, which is exactly what your browser-based ApexRR needs for its running and cycling athletes. Having spent years working on projects necessitating scalable quality across various hardware, I'm confident that I can deliver assets that will perform consistently at the best possible level, while maintaining a high level of realism.
$1,125 AUD in 7 days
5.1
5.1

As a seasoned 3D artist, I have the expertise to bring your ApexRR concept to life in a manner that aligns perfectly with your specific project requirements. Over my time in this field, I have honed my skills in precision, detail-oriented modeling, and animation – all essential for achieving the smooth, realistic sports motion you need on an efficient browser platform. My experience spans across diverse projects including character design and 3D rendering and have provided robust results for a wide range of clients. My commitment to delivering premium work extends not only to meeting triangle counts for cyclist &runner families and creating silhouettes that enhance the user’s experience but also bridging these aspects effortlessly with filmed route video backgrounds. By choosing me, you’re ensured of getting substantial experience melded with an optimum standard of quality
$888 AUD in 1 day
5.0
5.0

With 15+ years of experience in the creative industry, I offer an unmatched skill set to tackle your project. As a 3D specialist, I have an intricate understanding of designing for your specific browser-based context. From clean silhouettes to efficient runtimes and animation clarity, I know how to cater to your unique needs while ensuring scalability across hardware variations. A key highlight of my profile is my ability to create shared assets without compromising on quality. With ApexRR's requirement for one shared athlete platform across variants, my expertise in shared export/naming standards and runtime attachment conventions would prove highly advantageous. Furthermore, being well-versed in delivering at different levels of detail (LOD) meshes perfectly with your need for LOD0 to LOD3 delivery. I believe in designing with a purpose and prioritizing elements that matter most to the user experience. In your case, this means delivering top-notch athletes without sacrificing runtime efficiency or small geometric details that wouldn't contribute significantly. My commitment to this balanced approach has earned me the trust of over 750+ satisfied clients throughout my career. Let me bring that expertise and passion to your project and give ApexRR the 3D athlete assets it deserves!
$750 AUD in 7 days
4.6
4.6

I'd love to help you with your proposal! Here's a draft based on the project details: As a seasoned 3D artist and animator with experience in game design and development, I'm excited to bid on this project. With my expertise in 3D modeling, animation, and rendering, I'm confident that I can deliver high-quality assets for ApexRR. Based on your requirements, I understand the importance of creating efficient and scalable assets that meet the needs of a browser-based cycling and running platform. My approach would be to create one shared athlete platform with four body archetypes: Male Standard, Male Lean/Sprinter, Female Standard, and Female Lean. This will ensure consistent rig structure, animation compatibility, and UV/material logic across male/female bodies and LODs. I'll prioritize silhouette, animation clarity, pose readability, compositing support, and runtime efficiency to meet the design requirements of ApexRR.
$750 AUD in 1 day
5.2
5.2

This project aligns very well with my expertise in creating clean, professional, and user-friendly 3D assets optimized for seamless WebGL/browser runtime. I understand the need for a shared ApexRR athlete platform with scalable LODs, efficient GLB exports, and integrated animation packs for cycling and running. While I am new to Freelancer, I have tons of experience and have done other projects off site involving detailed rigging, modular mesh workflows, and texture optimization for real-time browser applications. I can deliver a quick first draft of the shared athlete platform for your review to ensure we align early. I would love to chat more about your project! Regards, Bester Devenier.
$750 AUD in 14 days
0.0
0.0

Hi, Having built both AI and 3D simulation systems in my career, I bring a unique perspective and skill set to the task of creating 3D athlete assets for ApexRR. I understand the importance of clean silhouette, believable motion, efficient runtime, and scalable performance across different hardware. This aligns perfectly with my background specifically designing fine-tuned and efficient AI models, including one that detects and tracks complex movement in live video. Beyond just creating visually impressive 3D models, my experience has always revolved around the end product's usage. As ApexRR is browser-based and composed over filmed footage, I fully comprehend the significance of delivering not only high-quality visual assets but also ones that prioritize silhouette, animation clarity, compositing support, and runtime efficiency - characteristics which have been key in all my previous projects as well. Moreover, as an AI Systems Architect, I value and implement designs that enable effective scaling while minimizing operational costs – which is vital considering your platform's requirements of supporting up to 30 visible athletes. My knowledge in optimizing computer vision systems and creating cost-optimized AI infrastructure makes me an ideal candidate for this project. With me on board, you can rely on top-notch athlete assets that not only look great but also are optimized for smooth browser performance. Thank you, Gustavo B.
$1,125 AUD in 7 days
0.0
0.0

Hi, I can deliver a streamlined ApexRR athlete platform within your budget, focusing on clean GLB assets, efficient topology, and solid animation for browser performance. This will include a shared rig system for 4 body archetypes, cyclist and runner assets (Garage + LOD0–LOD3), and a single bike system derived into LODs, all optimized for WebGL with consistent naming, UVs, and materials. The focus will be on strong silhouette, animation clarity, and scalable performance for multiple athletes on screen. I will also include core animation sets for cycling and running with loopable, runtime-ready clips. Timeline: ~4 weeks Cost: $2,000 Milestone 1: $600 (shared platform + base archetypes) Milestone 2: $800 (cyclist & runner with LODs) Milestone 3: $600 (bike, animations, final GLB delivery) Optional advanced optimization (KTX2, Meshopt), extra variants, or additional assets can be added separately if needed.
$1,500 AUD in 7 days
0.0
0.0

Hello I am excited to submit my proposal to deliver the ApexRR athlete and bike assets. With extensive experience creating browser-optimized 3D characters and vehicles for WebGL applications, I specialize in clean, efficient GLB delivery, scalable LOD workflows, and animation-ready rigs that prioritize silhouette, motion clarity, and runtime performance. I can provide a detailed quote broken down by shared platform setup, archetypes, hero and race LOD families, animation packs, GLB export, source delivery, and optional add-ons such as extra bodies, bikes, or KTX2/Meshopt optimization. I look forward to bringing ApexRR’s athletes and bikes to life with high-quality, browser-ready assets that scale across hardware while maintaining premium visuals and animation clarity. Best regards,
$800 AUD in 5 days
0.0
0.0

? Hi there, I have thoroughly reviewed the detailed requirements for the ApexRR project and I am excited about the opportunity to work on this innovative browser-based cycling and running platform. With my expertise in creating high-quality 3D assets optimized for WebGL/browser runtimes, I am confident in delivering assets that meet your specific criteria. Having successfully completed similar projects in the past, I understand the importance of clean silhouette design, efficient runtime performance, and scalable quality across different hardware configurations. My experience in creating detailed athlete models, animation rigs, and LOD assets aligns well with the needs of the ApexRR platform. My approach involves meticulous attention to detail in designing a shared athlete platform with premium-looking assets, efficient LOD delivery, and optimized textures for browser compression. I will ensure consistency in rigging, animation, and asset structure to meet the project's runtime requirements and deliverables. I am eager to discuss how my skills and experience can contribute to the success of the ApexRR project. Let's collaborate to bring your vision to life and create a compelling browser-based experience for cycling and running enthusiasts. Ihsan Faridi
$750 AUD in 7 days
0.0
0.0

Peregian Springs, Australia
Payment method verified
Member since Jun 25, 2018
$250-750 AUD
$750-1500 AUD
£250-750 GBP
$1500-3000 AUD
$2-8 USD / hour
₹750-1250 INR / hour
$30-250 NZD
€50-100 EUR
$150-210 CAD
$250-750 USD
$25-50 USD / hour
₹1500-12500 INR
₹12500-37500 INR
₹12500-37500 INR
₹600-1500 INR
$10-130 USD
$15-25 USD / hour
$50 AUD
₹12500-37500 INR
₹1500-12500 INR
₹600-1000 INR
£20-250 GBP
₹1500-12500 INR
$8-15 USD / hour