
Completed
Posted
Paid on delivery
I already have a full set of humanoid character files that were created for a game, but they still need a professional once-over before they can drop into engine. The core shapes, proportions, and reference textures are all there; what I need now is the clean-up that turns a “works in progress” folder into production-ready game assets. Here’s the scope in plain terms: • Retopology and geometry tidy-up so every loop deforms cleanly when animated and no stray vertices remain. • UVs laid out logically, with non-overlapping islands and room for future texture updates. • File delivered in the original package’s native format plus FBX, ready for import into Unity or Unreal. • Keep the poly count sensible for real-time (think current-gen PC/console specs) without sacrificing silhouette. If you can also run a quick rig integrity check—ensuring the existing skeleton still lines up, weights make sense, and blend-shapes (if present) haven’t broken—that will seal the deal. I’m happy to answer technical questions, supply sample animation clips, or share engine specs as soon as we connect. Looking forward to seeing these characters cleaned up and game-ready.
Project ID: 40724370
47 proposals
Remote project
Active 6 days ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
47 freelancers are bidding on average $156 SGD for this job

Hi, I can clean up and optimize your humanoid characters with proper retopology, UVs, and game-ready geometry while keeping the original shapes and proportions. I’ll provide the native files and FBX, with a basic rig/weight. I have good experience of 8 years in 2D drafting and 3D designing, texturing, rendering, and animation. I'm a specialist in software like:- 3Ds-max, Maya, Zbrush, Blender, Keyshort, Solidworks, Vray, Lumion, AutoCAD, SketchUp. Please have a look at my profile. https://www.freelancer.com/u/babanpreet852.html Always happy to hear from you.
$250 SGD in 4 days
8.5
8.5

Hello, We’ll clean up the humanoid characters with production-ready retopology, organized UVs and optimized geometry while preserving the original proportions and silhouette. We’ll also check the existing rig, weights and blend-shapes to make sure everything deforms correctly for animation. You’ll receive the native files plus clean FBX exports ready for Unity or Unreal, with sensible real-time poly counts and properly organized meshes. Thanks.
$250 SGD in 4 days
8.0
8.0

With over a decade of experience in 3D modeling, animation, and rigging, I am confident that I am the best fit for your project. Building on my extensive skill set, I have worked on numerous projects involving retopology, geometry tidy-up and UV layout optimization. My work has always emphasized clean and efficient design while maintaining a keen eye on preserving the original artistic vision. Unity3D and Unreal Engine are second-nature to me, so I can confidently provide FBX files that will seamlessly integrate into your game. Not only am I proficient in having the poly count in line with real-time specifications without compromising the overall quality of the characters, but I am also able to conduct deep evaluative checks on skeletons, weights, blend-shapes - all important characteristics to ensure smooth and sound animations. I believe assessing and solidifying the core aspects of your models is integral to building results-driven products. To conclude, my robust understanding of engineering along with my expert knowledge in 3D modeling makes me an invaluable asset to your project. Quality being paramount to me, you can confidently entrust your characters into my care. Let's collaborate together to breathe life into your characters for a game-ready finish you'll be fully satisfied with!
$120 SGD in 2 days
7.8
7.8

As an experienced 3D artist, I have a fine eye for detail and a strong commitment to delivering the highest quality work. With a proven track record of successfully completing projects involving 3D visualization, modelling, and animation using tools like 3ds Max, I’m confidant in my ability to accomplish all the tasks mentioned in your project. I understand the importance of clean mesh topology and non-overlapping UVs not only for optimal performance but also ease-of-use edits in the future. My proficiency in 3D max would enable me to easily handle retopology, geometry tidy-up and skeletal rigging per your requirements. I have past experience working on PC/console games where meticulous attention to detail in poly count played a crucial role - which aligns perfectly with this project. Hence, I can provide you with a blend of professional skillset and hands-on experience that ensure I will deliver production-ready game assets while preserving their original design aesthetics. Lastly but importantly, I’d be immediately available for any technical queries, sample animations or sharing engine specs on request. I value timely and effective communication as it paves way for better collaboration - a key factor determining quality output. Trust me with this project; together we'll bring your humanoid characters to life, ready to be integrated into your game without a hitch.
$150 SGD in 7 days
7.8
7.8

As an accomplished and multi-talented freelancer with a solid background in 3D design, animation and game development, your search for talented hands to refine your existing 3D humanoid assets ends here! My vast experience using industry-standard tools such as 3ds Max, Maya, and Blender means I am well-versed in every aspect of your project. I understand the importance of clean topology for realistic deformations, scrimp-free UV mapping that allows easy texture updates without overlaps, and most importantly, maintaining an optimized poly count without compromising on the silhouette. Rest assured I will prioritize these crucial elements as I work on fine-tuning your assets for engine integration. In addition to my proficiency in 3D modeling and rigging, I have substantial expertise in Unity 3D and game development which means I am adept at exporting models to FBX format. To add more value to our collaboration, I can also conduct an integrity check on the existing skeleton ensuring all weights make sense and blend-shapes are intact. Don't hesitate to reach out - let's transform your 'works in progress' folder into ready-to-roll game assets!
$66 SGD in 1 day
7.5
7.5

Hi, I am poised to provide you with the clean-up and optimization your humanoid character files need. My expertise in 3DS Max, UV mapping, and retopology will ensure every loop deforms seamlessly when animated and all vertices are neatly organized, providing a solid base for your game assets. Moreover, I understand the necessity of easily updatable textures and non-overlapping UVs for streamlined workflow and future development. In addition to delivering files that are ready for import into Unity or Unreal, I'll maintain a sensible poly count without compromising the integrity of the characters' silhouettes aligning with current-gen PC/console specs. Your requirement for rig integrity checks aligns perfectly with my skill set, as I have a strong command over skeleton alignment, weight distribution, and blend-shape consistency. I pledge to treat your project with meticulousness ensuring no stray vertices and every asset aligned impeccably. From my STL preparation background to precise product design work, quality 3D solutions is at the heart of what I do. Let's connect soon to discuss the technical details so that we can bring these characters to life in a truly professional manner.
$230 SGD in 2 days
6.8
6.8

Hello, Your humanoid assets need the kind of production cleanup that makes them reliable for real-time game integration, and I can help refine them for clean deformation, tidy UVs, and engine-ready delivery. I’ll retopologize the meshes where needed, remove stray geometry, organize UV islands with clean spacing, and keep the silhouette intact while maintaining a sensible poly count. I’ll also check skeleton alignment, weight behavior, and any blend-shape issues so the characters import smoothly into Unity or Unreal. Final delivery will include the native source files and FBX. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Best regards Kirandeep K.
$30 SGD in 1 day
6.4
6.4

Understanding: You need production-ready humanoid assets from a works-in-progress set for Unity/Unreal. Solution: - Retopology and tidy geometry for clean deformation during animation - Logical UV layout with non-overlapping islands for future texture updates - Deliver in the original package format plus FBX - Rig integrity check: skeleton alignment, weights, and blend-shapes sanity Deliverables: - Production-ready assets in original package plus FBX - Clean topology and updated UVs - Rig check report with notes for texture updates - Quick test animation pass (optional) Budget + Timeline: - Budget: negotiable; typical range $1,000-$1,600 depending on asset count - Timeline: 5-10 business days after asset delivery, depending on count Closing: I bring Animation and 3D Animation expertise to ensure production-ready assets drop into Unity/Unreal with minimal friction. Portfolio: https://www.freelancer.com/u/zarminagull189
$190 SGD in 3 days
3.3
3.3

Your humanoid characters need a careful production pass that improves topology, UVs, deformation quality, and engine readiness without changing the approved proportions or overall look. I can clean the geometry, rebuild deformation-critical edge flow, organise non-overlapping UVs, preserve a sensible real-time poly count, and check the existing skeleton, skin weights, and blend-shapes before preparing native and FBX exports for Unity or Unreal. I’d keep the file structure clean so future animation and texture updates remain straightforward. Could you share one sample character file and the target engine/specs first?
$130 SGD in 3 days
3.1
3.1

Hi, I'm Stefan. This caught my attention mainly because I love transforming assets into polished game-ready characters. I've worked on various 3D models and game assets, focusing on retopology and UV layout, so I know how to turn "work in progress" into production quality. Here's how I'd approach it: ▸ First, I’d conduct a thorough assessment of the existing geometry to identify areas needing retopology and cleanup. ▸ I’d ensure the UV islands are logically laid out, allowing for future texture enhancements while avoiding overlaps. ▸ Finally, I’d verify the rig's integrity, ensuring weights and blend-shapes function properly to avoid any animation issues. I genuinely enjoy diving into client projects and treating them with the same care I would my own creations. A good idea doesn't get far sitting in a project description, so reach out and let's talk it through. Regards, Stefan.
$200 SGD in 14 days
3.1
3.1

Hi, I have carefully reviewed your project requirements and I am confident in refining your existing 3D humanoid assets to meet the standards for seamless integration into your game engine. With my expertise in 3D Modelling, 3ds Max, 3D Animation, and 3D Rigging, I will ensure that the character files undergo necessary retopology, geometry clean-up, logical UV layout, and optimized poly count for real-time rendering without compromising the overall quality. I will deliver the final files in the original package format and FBX, ready for direct import into Unity or Unreal Engine. Additionally, I will conduct a thorough rig integrity check to ensure the existing skeleton alignment, weight distribution, and blend-shapes integrity. I am excited to collaborate further on this project and refine the details together to achieve the desired outcome. Looking forward to hearing from you soon.
$50 SGD in 1 day
2.8
2.8

Hi, I can refine your existing 3D humanoid assets while preserving the original design and improving the areas that need attention. I’ll focus on proportions, topology, facial/body details, mesh cleanup, and overall model quality while keeping the assets suitable for their intended use, whether animation, rendering, or further development. Please share the existing 3D files and the required changes, and I can review the assets and get started. Best regards, Vipin
$66 SGD in 1 day
2.1
2.1

With extensive experience in 3D character modeling and game asset development, I understand the importance of refining existing humanoid assets for seamless integration into game engines. I will meticulously handle retopology, geometry clean-up, UV mapping, and file conversion to ensure optimal performance in Unity or Unreal. By maintaining a balanced poly count and verifying rig integrity, I will deliver production-ready assets that meet current-gen PC/console specifications. Your project requirements align perfectly with my expertise, and I am eager to collaborate with you. Let's discuss further details, including any technical specifications or sample animations you may have. I am committed to providing high-quality, game-ready characters that enhance your project. Regards, Sahar H. https://www.freelancer.com/u/alphatechca
$100 SGD in 1 day
2.0
2.0

Hi, I see you need your existing humanoid character assets professionally cleaned, retopologized, UV-unwrapped, and prepared as production-ready game assets for Unity or Unreal. I’d suggest preserving the existing silhouette while optimizing topology around joints and deformation areas, then validating UVs and the current rig before export to avoid animation or blend-shape issues later. I have 8+ years of experience in 3D modeling, retopology, UV mapping, game assets, rigging, and FBX production. My account is new with only 3 reviews, so I’m offering the most reasonable rates to build strong client relationships. There will be no compromise on quality, with multiple revisions until 100% satisfied. I can deliver the native source files plus clean FBX exports, with sensible real-time poly counts, organized UVs, and a thorough rig/weight integrity check. I can also test the assets against your animation clips and engine requirements. I’m available to start immediately. Best Regards, DigitalArtForge
$30 SGD in 1 day
2.1
2.1

Hi there, I'm a 3D Character Artist and Rigging Specialist with 12+ years of experience taking game assets from rough to production-ready. Your project, cleaning up humanoid characters for engine integration, is exactly what I do. I've handled retopology, UV unwrapping, rig audits, and blend-shape validation for dozens of character packs targeting PC, console, and mobile platforms. Here's what I'll deliver: • Clean topology optimized for deformation and real-time performance • Non-overlapping UVs with efficient island layout and expansion room • Native format + FBX export, fully tested in Unity/Unreal workflows • Rig integrity check: skeleton alignment, weight distribution, and blend-shape validation • Poly counts tuned for your target platform specs I'll preserve your character silhouettes while cutting unnecessary geometry, no detail loss, just professional polish. If you have sample animations or engine specs, I'll work against those to ensure seamless integration. Let me know if my profile looks interesting, and we can set up a time to talk. Best regards, Elijah M
$200 SGD in 3 days
1.0
1.0

We've recently helped a game developer refine their 3D character models, transforming their assets into polished, production-ready files. We love doing projects like this. We will help you achieve clean, professional, and user-friendly humanoid assets that are ready for your game engine. I noticed you're looking for thorough retopology and geometry tidy-up, ensuring every loop deforms smoothly and there are no stray vertices. This attention to detail is crucial for high-quality animations. Our services include expert geometry cleanup, logical UV layouts, and ensuring file formats are optimized for Unity or Unreal. Although we are still building our portfolio on freelancer.com, we have numerous 5-star reviews on similar projects on other platforms. It would be our privilege to help you with this project. Giving us a chance is a choice you won't regret. Give me the opportunity to chat and present a proposal. Best case, we create something great together. Worst case, you get a free consultation and a clearer direction for your project. Regards, Henco Burger.
$100 SGD in 3 days
0.0
0.0

Hello, I have extensive experience in this Refine Existing 3D Humanoid Assets. This job is very similar to my previous 3ds Max, 3D Modelling, 3D Animation, Unity 3D work, so I'm confident I can deliver the exact result that you are looking for. I will review the full existing humanoid asset set in 3ds Max, preserving the established shapes, proportions, reference textures, and visual identity while correcting the issues that prevent clean production use. I will perform careful retopology and geometry clean-up, removing stray vertices, resolving unnecessary topology, and creating deformation-friendly edge loops around the joints, face, hands, and other animated areas. I will keep the geometry optimized for current-generation PC and console real-time performance without compromising the approved silhouette or important details. I will rebuild and organize the UVs with logical, non-overlapping islands, consistent spacing, suitable texel distribution, and sufficient room for future texture updates. Each finished character will be saved in the original package’s native format and exported as a clean FBX prepared for reliable import into Unity or Unreal Engine.
$140 SGD in 2 days
0.0
0.0

We have the complete skill set this project calls for and are ready to start refining your humanoid character assets. Our expertise lies in transforming game assets into polished, production-ready files. We understand the importance of retopology and ensuring geometry is tidy for clean animation. We'll focus on laying out UVs logically, creating non-overlapping islands, and delivering in both the native format and FBX for easy import into Unity or Unreal. Our experience with real-time performance ensures we maintain a sensible poly count without sacrificing silhouette. Could you clarify the current poly count and any specific animation requirements? We’re happy to discuss the details at your convenience, ensuring you leave with solid direction regardless of the outcome. Regards, Uzair.
$100 SGD in 7 days
0.0
0.0

Hi, I’d be a great fit for cleaning up your humanoid character assets and preparing them for production. I have 3+ years of experience in Blender and 3D modeling, and I can handle retopology, geometry cleanup, UV organization, and real-time optimization while preserving the original proportions and silhouette. I’ll keep the topology deformation-friendly, optimize the polycount for current-gen PC/console use, and deliver the native files plus FBX ready for Unity or Unreal. I can also check the existing rig, weights, skeleton alignment, and blend-shapes to make sure everything remains functional. I’d be happy to review your character files and sample animations, then share relevant game-ready modeling work in chat.
$140 SGD in 1 day
0.0
0.0

Hi! I’m Farooq, a 3D designer with 4 years of Blender experience, specializing in clean and production-ready 3D assets. I understand you need your existing humanoid characters cleaned up through retopology, topology optimization, proper UVs, and sensible real-time poly counts, while preserving the original shapes and proportions. I can also check the existing rig, weights, skeleton alignment, and blend-shapes and deliver the final assets in the native format plus FBX, ready for Unity or Unreal. I’d be happy to review the character files and confirm the workflow, scope, and fixed project price.
$100 SGD in 1 day
0.0
0.0

Singapore, Singapore
Payment method verified
Member since Sep 4, 2026
$12-30 SGD
$12-30 SGD
$10-20 SGD / hour
$12-30 SGD
$12-30 SGD
€30-250 EUR
$30-250 USD
₹750-1250 INR / hour
₹600-1500 INR
€30-250 EUR
$10-125 USD
$1500-3000 USD
$250-750 USD
₹12500-37500 INR
$30-250 CAD
₹12500-37500 INR
₹1500-12500 INR
$30-250 AUD
$30-250 USD
$8-15 USD / hour
€8-30 EUR
$8-15 USD / hour
$10-30 USD
$30-250 USD
₹1500-12500 INR