
Avoin
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Unreal Engine 5 – 3D Designer minimum 5 years of experience About the Role We are looking for a talented Unreal Engine 5 3D Designer with a strong eye for visual detail and technical expertise in real-time effects, character creation, and live event lighting systems. You will be responsible for crafting immersive visual experiences including particle effects, character animations, MetaHuman integration, and DMX-driven lighting setups. Need to use AI TOOLS 3D. Responsibilities Create and implement real-time visual effects including explosions, electricity, fire, smoke, blood, and environmental FX using Niagara Design and animate 3D assets and integrate them seamlessly into UE5 environments Build and customize MetaHuman characters, including facial animation, body rigging, and performance capture integration Set up and manage DMX lighting systems within UE5 for dynamic, event-driven light shows and stage environments Collaborate with the gameplay team to ensure VFX align with game triggers and mechanics Optimize assets and effects for real-time performance across target platforms Create UI animations and motion graphics using UMG and Sequencer Required Skills & Keywords Unreal Engine 5 Core Unreal Engine 5 Sequencer Level Design Material Editor Blueprint Lumen Nanite World Partition One File Per Actor Mesh & Asset Rework Static Mesh Skeletal Mesh Nanite Mesh Mesh LOD (Level of Detail) Mesh Retopology High-to-Low Poly Baking Mesh Cleanup Asset Reimport Pivot Editing Collision Setup Mesh Merging Modular Assets Instanced Static Mesh Foliage Tool Procedural Mesh Effects & Animation Niagara Particle System VFX Cascade Dynamic Materials Shader Graph Physics Simulation Cloth Simulation Explosion FX Electricity FX Smoke & Fire FX Blood FX Environmental VFX MetaHuman MetaHuman Creator MetaHuman Framework Facial Animation Body Rigging Control Rig Live Link Performance Capture Blend Shapes Morph Targets DMX & Lighting DMX Plugin (UE5) DMX Fixtures DMX Protocol ArtNet sACN Dynamic Lighting Stage Lighting GDTF MVR Light Programming Event-Driven Lighting Texturing & Materials PBR Texturing UV Unwrapping UV Mapping Normal Maps Roughness / Metallic Maps Ambient Occlusion Baking Texture Atlas Trim Sheets Tileable Textures Material Instances Decals 3D Software (Required) Software Purpose Blender Modeling, retopology, UV unwrapping, animation Maya Rigging, skeletal mesh, animation pipeline 3ds Max Modeling, asset creation, scene assembly ZBrush High-poly sculpting, detail baking Substance Painter PBR texture painting per asset Substance Designer Procedural material/texture creation Marmoset Toolbag Texture baking, mesh presentation Rizom UV Advanced UV unwrapping SpeedTree Foliage and vegetation assets Houdini (bonus) Procedural FX, destruction simulations Asset Pipeline & File Formats FBX Export/Import OBJ Alembic (ABC) USD GLTF Datasmith Asset Validation Naming Conventions Folder Structure / Asset Organization General Git / Version Control Perforce Agile / Sprint workflow Real-Time Rendering Performance Profiling Draw Call Optimization Texture Memory Management Nice to Have Experience with in-camera VFX or virtual production workflows Knowledge of motion capture pipeline integration Familiarity with Chaos Physics and destructible environments Experience with concert, live event, or architectural visualization using DMX Proficiency in Houdini for procedural destruction or FX Experience reworking or optimizing existing asset libraries for UE5 Nanite/Lumen pipelines What We Offer Creative freedom on an original visual project Collaborative team with clear milestone-based deliverables Flexible schedule with remote-friendly workflow
Projektin tunnus (ID): 40274661
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13 freelancerit tarjoavat keskimäärin $15 CAD/tunti tätä projektia

Greetings! I am a professional Designer & Branding Specialist with skills 3ds Max, Houdini, Blender, Maya, Animation, Git, 3D Modelling, 3D Design, 3D Animation and Unity 3D. My work is focused on modern, minimal and unique design. I am available for new projects and I always look forward to exciting collaborations! I always provide multiple unique and original concepts and ideas to the table until we achieve exactly what's needed and turn that into a unique and timeless logo design. Even you can check my profile as well.I go through your project "Unreal Engine 5.7 3D Designer Needed" and i am able to complete your project as per your expectations please have a look on my portfolio https://www.freelancer.in/u/KayaCreation Thanks & Regards Kaya
$13 CAD 15 päivässä
6,4
6,4

With over 5 years of experience in Unreal Engine, including a strong grasp on the core engine and in-depth knowledge of its tools such as Sequencer, Lumen, Nanite, World Partition, etc., I offer the technical prowess and creative vision you seek for your Unreal Engine 5 project. My skills extend prevalently to effect-oriented areas -enhancing ambience with Particle Systems and Shader Graphs and allowing real-time gaming experience with dynamic effects like Electricity, Blood FX and mighty Explosions through Niagara. I can also help in creating intriguing character animation with MetaHuman integration and DMX-driven Lightings as well as optimizing assets for better performance across platforms. I bring efficiency in workflows having expertise in other 3D software like Blender for Modelling/animation/Uv unwrapping, Maya for Rigging/Skeletal Mesh/animation making, 3ds Max for Modeling/asset creation and etc. I'm comfortable with Substance Designer/Painter for Procedural material/texture creation too! My adept handling of Asset Pipeline & File Formats will save mazes of confusion while my grasp over Git/Version control promises smooth UX throughout development journey.
$8 CAD 40 päivässä
5,8
5,8

Hi, I see you’re looking for an Unreal Engine 5 3D Designer with expertise in real-time effects, character creation, MetaHuman integration, and live event lighting, including AI-assisted workflows. With 5+ years of experience in Unreal Engine and real-time 3D production, I can deliver: Immersive visual experiences using UE5, including particle systems, post-processing, and dynamic lighting Character creation and animation, including MetaHuman setup and motion integration AI-assisted 3D tools to optimize modeling, textures, and animations for real-time performance DMX-driven lighting systems for live events, synced with environmental and interactive cues I’m ready to start immediately and can create production-ready assets and setups tailored to your project’s specifications. Important questions for clarity: • What’s the scope: single scene/environment, full event, or multiple interactive setups? • Do you have existing assets (characters, props, lighting profiles) or should they be built from scratch? • Expected final output: real-time UE5 scene, rendered cinematics, or both? Best regards, Mahad Hasan | Unreal Engine 5 & real-time 3D experience designer
$5 CAD 5 päivässä
4,8
4,8

With over 25 professionals in our team, Einnovention is proud to offer our expertise in Unreal Engine development, which includes a core focus on UE5. Our extensive experience in 3D design and animation using programs like Blender, Maya, and Substance Painter perfectly aligns with your project requirements. Moreover, proactive knowledge of Niagara particle, MetaHuman integrated animations, DMX lighting setups within UE5 for dynamic events equips us to craft immersive visual experiences that exactly align with your vision. What sets apart from others is our dedication to continuous learning and implementation of the latest technologies. As you mentioned the need for AI TOOLS 3D, it's worth noting we've already integrated AI-powered features into various projects. In addition to the mandatory skills listed, we also have prowess in implementing chaos physics and destructible environments which can be valuable for your project. Furthermore, Einnovention believes in a partnership approach, where transparency and clear communication are of paramount importance. We guarantee not only quality deliverables but also flexibility- a schedule that accommodates remote-friendly workflow ensuring your project remains manageable yet seamlessly coordinated. Working with us means availing yourself of the innovative solutions and exceptional services that have garnered us consistent high ratings on Freelancer
$5 CAD 40 päivässä
4,5
4,5

Hi there, With over 5 years of hands on Unreal Engine experience, I specialize in building high impact real time visuals in UE5 from Niagara driven FX (fire, smoke, electricity, blood, destruction) to fully optimized Nanite/Lumen environments. I’m comfortable owning the full asset pipeline: high poly sculpting in ZBrush, retopo and UVs in Blender or Maya, PBR texturing in Substance Painter/Designer, and seamless FBX/Alembic integration into UE5 with clean Blueprint logic and performance profiling. I’ve worked with MetaHuman (facial rigging, Control Rig, Live Link capture) and implemented DMX lighting systems using ArtNet/sACN for event-driven stage setups inside UE5. Performance is always a priority, I optimize draw calls, manage texture memory, implement LODs, and ensure real-time stability across target platforms. I also integrate AI assisted 3D tools where appropriate to accelerate concepting, mesh generation, or look development without compromising production standards. I’d love to discuss how I can contribute to your immersive visual project and align with your milestone driven workflow.
$5 CAD 40 päivässä
4,4
4,4

Hello, I am a seasoned 3D designer with over five years of experience working in Blender, and I am confident in delivering high-quality real-time visual experiences. I have extensive expertise with Niagara particle systems for explosions, fire, smoke, electricity, and environmental effects, as well as character creation and MetaHuman integration, including facial animation, body rigging, and performance capture. I am also skilled in setting up DMX-driven dynamic lighting for live events and stage environments. My workflow includes asset modeling, retopology, UV mapping, and high-to-low poly baking in Blender, Maya, 3ds Max, and ZBrush, with PBR texturing in Substance Painter and Designer. I am comfortable integrating 3D assets seamlessly into UE5, optimizing performance for Nanite and Lumen pipelines, and using Sequencer and UMG for cinematic and UI animation. I also leverage AI-assisted 3D tools for accelerated asset creation and pipeline efficiency. I follow strict asset organization, naming conventions, and version control with Git or Perforce. I thrive in collaborative, milestone-driven environments, and I am ready to contribute to creating immersive, cinematic visuals with full attention to technical detail, performance, and creativity. Best Regards Muhammad Abubakar Siddiqui
$2 CAD 1 päivässä
3,6
3,6

Hello, Having comprehensive knowledge and understanding of the intricacies of Unreal Engine 5, I am confident in my ability to design immersive and visually stunning 3D environments which align perfectly with your project's vision. My portfolio and my five years of experience demonstrate my proficiency in real-time effects, character creation, and lighting setups. Be it creating particle effects using Niagara, integrating MetaHuman characters seamlessly into the UE5 or managing DMX lighting systems for dynamic events- I have got you covered. More than just technical skills, my strengths lie in creating the biggest impact through the smallest details. I can optimize assets for real-time performance across platforms, ensuring high-quality rendering without compromising resource management. My proficiency in software such as Blender, Maya, Substance Painter and Designer amongst others along with knowledge of various file formats makes me the versatile professional you need. In addition to that, I have familiarized myself with concert and live event workflows using DMX, which would prove extremely valuable in crafting stage environments that are impactful. Lastly, what sets me apart is my holistic approach towards projects. I understand that projects aren't just about visual aesthetics but also about aligning that vision with gameplay mechanics. Having worked closely with various teams before, I'm skilled at collaborating effectively Thanks!
$68 CAD 26 päivässä
0,0
0,0

Role: Create real-time 3D visuals, VFX, MetaHuman characters, and DMX lighting for immersive UE5 projects. Use AI tools for 3D assets. - Responsibilities: Real-time VFX: explosions, fire, smoke, electricity, blood, environment (Niagara) 3D asset creation, animation, and integration MetaHuman rigging, facial/body animation, live capture DMX lighting setup for events/scenes UI animations with UMG/Sequencer Optimize assets for real-time performance - Required Skills: UE5 Core, Sequencer, Blueprint, Nanite, Lumen Mesh/Asset workflow: static/skeletal, LOD, retopology, baking MetaHuman & live link, Niagara effects, physics/cloth simulation DMX lighting, PBR texturing, UV mapping Tools: Blender, Maya, 3ds Max, ZBrush, Substance Painter/Designer, Marmoset, Rizom UV, SpeedTree - Nice to Have: Motion capture, Chaos Physics, live event visualization, Houdini procedural FX - Offer: Creative freedom, milestone-based work, remote-friendly, flexible schedule Do you want me to make a one-paragraph “job post” version you can immediately post to hire?
$5 CAD 40 päivässä
0,0
0,0

With my extensive experience as a 3D designer and a strong background in using the Unreal Engine, I bring forth the perfect blend of skills and expertise for your project. Having worked in the industry for over five years, I have honed my skills in all key areas you are seeking, from real-time visual effects with Niagara to character creation and lighting systems using DMX. My knowledge of AI Tools 3D also puts me in an advantageous position to tackle the challenges of this project. One thing that sets me apart is my dedication to optimizing assets and effects for real-time performance across different platforms. This aligns perfectly with your focus on ensuring smooth releases and cross-platform stability. I have a proven record of improving FPS, reducing draw calls, and effectively managing memory – skills that would be pivotal in your project as well. Moreover, with a flexible schedule and remote-friendly workflow, I am ready to deliver on time while providing freedom on an original visual project. Collaborating with a result-oriented team like yours on milestone-based deliverables is something I truly look forward to! Let's create immersive experiences together with Unreal Engine 5!
$10 CAD 50 päivässä
0,0
0,0

Hi, I can help you create high quality environments, characters and visual effects in Unreal Engine 5. I have solid experience working with real time rendering, Niagara VFX and 3D asset pipelines, and I know how to build immersive scenes that run smoothly in UE5. I am a 3D designer with more than 7 years of experience working with Unreal Engine, Blender and Maya. I have worked on environment creation, Niagara effects such as fire, smoke and explosions, MetaHuman characters, animation and real time lighting setups. I also focus on optimized meshes, clean asset structure and performance so the project runs well across platforms. I can collaborate with your team to design effects, characters and lighting systems that match your project vision and gameplay triggers. Are the MetaHuman characters and environments already prepared or should they be created from scratch? Best regards Daizy
$10 CAD 40 päivässä
0,0
0,0

Montreal, Canada
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