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I’m expanding a stylised town set and need a steady flow of clean, game-ready, low-poly building meshes. Think bright, cartoonish shapes kept very simple—no tiny trims or intricate ornaments, just enough geometry to read the silhouette. Every model must arrive: • under a lightweight polycount, • assigned to one easy-to-edit material, ready for uc, texture work or flat colours. You’ll receive a reference sheet or quick sketch in the morning or ai made 3d models to retopologize manually no decimation via modifier or ai; I’m counting on a one-day turnaround so the scene can keep moving. We can settle on either a per-model or per-day rate—whichever suits you best. If the rhythm works for both of us, I’m ready to commit to a longer-term arrangement with a fixed monthly salary, making this an ideal entry-level or internship-style opportunity. Send over a link to any cartoon building assets you’ve already created, plus a note on how many similar pieces you can comfortably finish in a typical day. Let’s get started right away and keep the pipeline simple, fast, and fun.
Project ID: 40689294
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Active 6 days ago
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Hello, I’m a 3D Artist with a background in Animation and Visual Effects, focused on 3D modeling and game-ready assets. I work primarily in Blender and have experience with low/high-poly workflows, retopology, UV preparation, sculpting, and texturing. I’m comfortable creating clean, simple low-poly assets while keeping the silhouette and visual style of the reference as the priority. I can also manually retopologize existing models without relying on automatic decimation or AI retopology. For this type of work, I can comfortably complete around 2 to 4 simple building assets per day, depending on their complexity and the amount of detail required. I’m also interested in a longer-term arrangement if the workflow is a good fit. I’d be happy to provide examples of my 3D work and discuss the expected polycount and style.
$20 USD in 7 days
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Hello, I’m interested in working with you on your stylized town project. I understand that you’re looking for clean, simple, low-poly, game-ready building assets with strong silhouettes and efficient geometry. I can create 3D building models from sketches, reference sheets, or existing 3D models, with a focus on clean topology, optimized polygon count, and an easy-to-edit material setup. I can also manually retopologize models when required, without relying on automatic decimation. I’m comfortable working with a fast production workflow and can adapt to your one-day turnaround target depending on the complexity of each asset. I’m also open to starting with a first model to ensure the style, proportions, polygon density, and overall workflow match your expectations. I can provide examples of my previous 3D modeling work and am ready to start immediately. If the initial workflow works well for both of us, I would be happy to continue as part of your long-term asset production pipeline. Thank you for considering my proposal. I look forward to working with you. Best regards, Djoko Noesantoro
$25 USD in 1 day
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19 freelancers are bidding on average $24 USD for this job

As an extensive 3D designer with robust skills in every aspect of the field, I am uniquely equipped to excel in your project. I have a niche expertise in low-poly and minimalist 3D designs, having already developed and delivered assets for gaming purposes. My ability to maintain clean geometries whilst also delivering on detailed silhouettes perfectly aligns with your needs. Additionally, my proficiency in working with various software like 3ds Max, Blender, and Maya will not only ensure that the geometry stays lightweight but also allow for easy modifications as required. Pace is of essence in your project, and I'm known for my efficient delivery without compromising on quality- one that can be observed from my impressive portfolio and wide range of experience. Having been involved in similar tasks before, I'm confident to say that you'll receive consistent results capable of matching your production timeline. Furthermore, my familiarity with programs like Rhino Grasshopper and ArchiCAD translates into meticulous design output, directly benefiting how we can expand the stylized town set.
$60 USD in 2 days
7.8
7.8

Greeting, I am an architect with many years of experience. I work on D5render, Sketchup, Revit, Autocad 2D, Lumion, 3dsmax,....With this project, I believe with my experience I can provide a perfect solution for your home. I look forward to doing this project. Contact me if you have any questions. Thank you so much !
$50 USD in 7 days
5.4
5.4

With a solid background in 3D design, I'm confident that I can deliver precisely the type of low-poly building meshes you're seeking. My skills in Modelado 3D and Diseño 3D lend themselves perfectly to your need for clean, efficient, and game-ready assets. Having worked extensively on industrial product modeling, I'm well versed in streamlining and simplifying designs while preserving their uniqueness. Not only do I have the capabilities to bring your sketches or AI models to life through manual retopologizing, but my understanding of optimizing files for 3D printing will ensure lightweight polycounts and easy editing for texturing or flat colors. My commitment to your project extends beyond just creating the models; I also value paced consistency, making me a promising candidate for this long-term opportunity. In addition to my technical expertise, I must emphasize my deep appreciation for good design aesthetics. Like your project requires, I approach my work with a focus on visualizing and validating products effectively before manufacturing, as it indeed forms an integral part of the manufacturing process. In choosing me, you're not just hiring a designer - you're bringing on board a partner who comprehends the critical intersection of visualization and fabrication.
$20 USD in 7 days
5.3
5.3

Building upon my extensive experience as an architect, the skills I have honed over the past 8+ years are directly applicable to your project. My proficiency in 3D Design, Modelling, Rendering, and Visualization will prove indispensable in creating the precise low-poly, game-ready building meshes you require. As a bonus, my architectural background helps me understand in depth the importance of the lightweight polycount and correct material assignments, ensuring optimized performance for the gaming environment.
$20 USD in 2 days
4.9
4.9

I’d love the opportunity to support your stylised town project with clean, lightweight, game-ready low-poly building models. I can create simple, appealing cartoon-style geometry focused on strong silhouettes while avoiding unnecessary details and keeping the topology clean and easy to edit. I can also manually retopologize AI-generated models when provided, without relying on decimation modifiers or automated shortcuts. Each asset can be delivered with a lightweight polycount and a single editable material, ready for UVs, texturing, or flat colours. I understand the importance of your one-day turnaround and can maintain a consistent production pace while following your references or sketches accurately. I’m also open to a per-model, daily, or longer-term monthly arrangement. I’d be happy to share relevant 3D work and discuss how many buildings I can comfortably complete per day. Give me one opportunity to prove my reliability, quality, and dedication. I’m ready to get started immediately.
$20 USD in 2 days
3.6
3.6

With over 3 years of experience in various facets of 3D design, I believe my skills are perfectly tailored to your project. I have a deep understanding of low-poly modeling and game-ready asset creation, essential for producing the clean, minimalist buildings you need. My proficiency spans crucial tools like Blender 3D and Tripo and Meshy AI Models, that can enhance the pace of our workflow while ensuring top-notch quality. As an artist, I understand the value of a fast-paced, efficient pipeline. I can guarantee quick turnarounds without compromising on quality.I can adeptly retopologize manually, ensuring optimal polygon count and easy material assignments—essential for keeping your project lightweight and simple. Additionally, having worked with Substance Painter, I can offer you the option to either work with flat colors or introduce textures to give depth to your models. Lastly, I believe in keeping things transparent and flexible. I can comfortably produce several similar pieces within a day with adherence to deadlines. Furthermore, your mention of possible long-term arrangements is very appealing to me; ensuring that this collaboration is not just productive for you but also for my career growth. Let's get started right away on creating a vibrant cartoon world!
$20 USD in 1 day
3.3
3.3

Hello, We would like to grab this opportunity and will work till you get 100% satisfied with our work. We are an expert team which have many years of experience on Game Design, 3D Rendering, 3ds Max, 3D Modelling, 3D Animation, 3D Design, Game Development, 3D Visualization, 3D Graphic Design, 3D Game Art Please come over chat and discuss your requirement in a detailed way. Regards
$25 USD in 1 day
2.8
2.8

Hey there, I understand you’re looking to expand your stylised town set with low-poly building models that maintain a clean and simplistic aesthetic. Your goal for bright, cartoonish shapes is clear, and I appreciate your emphasis on keeping the geometry minimal while ensuring recognizable silhouettes. I specialize in creating low-poly models that emphasize functionality without sacrificing style. My approach includes efficient modeling techniques focused on achieving a lightweight polycount and using easy-to-edit materials for quick texture applications. I’ve completed similar projects where clarity and simplicity were key, ensuring that each model met the playful yet minimalistic vision. With your one-day turnaround requirement, I’m prepared to work diligently to produce the models promptly. Depending on the complexity, I can typically handle around three to four similar pieces in a day, ensuring a consistent flow of assets for your project. Could you share more about the target aesthetic you envision for these buildings? https://www.freelancer.com/u/proggon Saludos cordiales, Wahaj Barlas.
$28 USD in 10 days
2.0
2.0

I have completed similar low-poly game environment and building modeling projects, creating clean, lightweight meshes optimized for real-time scenes. I can work from your reference sheets, sketches, or AI-generated models and manually retopologize them without relying on decimation modifiers or automatic AI retopology. I understand that the goal is a stylized, cartoon-like town, so I will prioritize clean silhouettes, simple geometry, and a consistent visual style rather than unnecessary small details. What I Will Provide Clean, game-ready low-poly building meshes Manual retopology when working from AI-generated models Lightweight and optimized polycount Simple geometry focused on recognizable silhouettes One easy-to-edit material per building Clean topology suitable for UVs, textures, or flat colors Consistent scale and style across the town set Properly named and organized files No automatic decimation or AI-generated retopology Workflow You can provide a reference sheet, quick sketch, or AI-generated 3D model each morning. I can turn it into a clean, manually retopologized, production-ready building within the requested one-day turnaround. I am also interested in building a long-term workflow with you. Once we establish the required polycount, style, naming, and material standards, I can maintain a consistent output across multiple buildings. I am comfortable working on either a per-model or per-day basis, depending on the production volume. Best Regards, Sidra
$30 USD in 3 days
0.8
0.8

I'm excited about the opportunity to create low-poly building models for your stylised town set. I've worked on similar projects where clean, game-ready assets were key, and I understand the importance of keeping the geometry simple yet effective for a cartoonish style. I can ensure each model is lightweight and assigned to a single, easy-to-edit material, aligning perfectly with your requirements for quick texture work. A one-day turnaround is definitely feasible for me, and I appreciate your openness to a per-model or daily rate, which allows us to find a rhythm that suits both of us. I can comfortably finish around three to four models in a typical day, depending on complexity. You can view some of my previous cartoon building assets at www.exampleportfolio.com. What kind of reference materials do you usually provide for the models? Regards, Leon B.
$15 USD in 7 days
0.0
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We recently helped a client bring a playful concept to life with smooth delivery and consistent creative results. I can help you achieve a clean, vibrant outcome that feels professional yet fun, while keeping everything efficient and easy to manage. I understand you need lightweight polycount models with bright, cartoonish silhouettes that remain clean, professional, and game-ready. The emphasis on one easy-to-edit material highlights your need for seamless and user-friendly integration. I bring strong experience in 3D modelling, rendering, animation, and game development. We have 75+ 5-star reviews on similar projects and rank in the top 1 % among 75 million users ! I would be excited to explore your vision further and see how we can make this collaboration stand out. Regards, Madeegah.
$10 USD in 5 days
0.0
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Hi, I can create clean, stylized low-poly building assets suitable for a game environment, focusing on simple readable silhouettes, optimized geometry, and a consistent cartoon visual style. I can work from reference sheets, sketches, or existing AI-generated models and manually retopologize them without relying on decimation modifiers or automated AI cleanup. I’ll deliver lightweight game-ready meshes with a single editable material setup, organized topology, and files prepared for easy texturing or flat-color workflows. I can maintain a fast production pipeline with consistent quality and support ongoing asset creation if the workflow is a good fit. Question: What target engine and file format do you need for the final building models (Unity, Unreal, Blender, or another pipeline)? Best regards
$20 USD in 7 days
0.0
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You have asked for manual retopology of AI-generated meshes, no decimation. For simple stylised buildings that is usually the slow road: retopologising a messy AI mesh by hand takes longer than modelling the building from the sketch directly, and it inherits whatever proportions the AI got wrong. If a sketch or reference sheet exists, let me model straight from it - cleaner topology, correct silhouettes, faster turnaround, and the no-AI no-decimation standard you are protecting is fully met either way. If you specifically need those meshes matched, I will retopo them. I would just rather you chose knowing which is quicker. Two things keep a set consistent across a long run: a stated polycount budget per building, and a small style sheet locking roof pitch, window and door proportions and the amount of chamfer. Without them, model twenty drifts from model one and the town stops reading as one town. That, not the modelling, is what usually breaks ongoing asset work. Each model: game-ready, one material, clean quads with sensible edge flow, correctly scaled and oriented with the pivot at the base, no n-gons or stray geometry, UVs laid out for flat colour or an atlas, delivered as FBX plus whatever your engine prefers. A one-day turnaround is realistic for simple silhouettes. Send one reference and your polycount ceiling. I will model that building first, so you can judge the standard before agreeing any rate.
$12 USD in 3 days
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Dhaka, Bangladesh
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