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I'm looking for a skilled game developer to create a 3D casual infinite runner game featuring a rubber duck navigating water paths. The game starts in a bathtub and expands into larger, cartoonish environments. Key Features: - Third-person perspective - Simple swipe controls - Branching routes - Coin collection - Various obstacles: - Floating objects - Water currents - Fixed barriers - Moving obstacles - Drain hazards Ideal Skills and Experience: - Experience in 3D game development - Proficiency in creating cartoonish art styles - Strong understanding of obstacle design and player navigation - Ability to implement smooth swipe controls and engaging gameplay mechanics Please provide a portfolio showcasing similar projects. The game is a casual 3D infinite runner designed for mobile (iOS and Android), built around a simple but engaging core mechanic: controlling a rubber duck as it moves through flowing water paths. The experience is fast, intuitive, and designed for short, repeatable play sessions. Players navigate by swiping to move between lanes or follow branching water routes, avoiding obstacles and collecting coins. The gameplay emphasizes smooth movement, satisfying physics, and clear visual feedback. A key differentiator is the use of branching paths, allowing players to make quick decisions between safer routes or higher-risk, higher-reward paths. The visual style is bright, colorful, and stylized, inspired by playful, toy-like environments. The game begins in a bathtub setting and is designed to expand into larger environments over time (bathroom, house, backyard, etc.), each introducing new visuals and gameplay variations. The initial scope is focused on a minimum viable product (MVP), which includes a single environment, core movement mechanics, basic obstacles, and a functional game loop. The goal is to quickly validate gameplay feel and player engagement before expanding content and features. The project prioritizes performance, simplicity, and scalability, with the intention to build a strong foundation that can support future updates, progression systems, and monetization features such as ads and optional in-app purchases.
Project ID: 40386287
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40 freelancers are bidding on average $8,163 USD for this job

Hi, This is Elias from Miami. I checked your project description and understand you want a mobile 3D infinite runner built around a rubber duck moving through stylized water paths, with smooth swipe controls, branching routes, obstacles, coin collection, and a strong MVP foundation that can expand into new environments and future monetization. I’ve worked on gameplay-focused mobile projects before and understand how important movement feel, obstacle pacing, and performance are for casual runners like this. For approach, I’d build the MVP around a clean core loop first—duck movement, lane switching/swipe input, water-path flow, obstacle spawning, branching decisions, and coin collection—then structure the project so new environments, progression, ads, and IAP can be added without reworking the base systems. I’d be happy to go through the details and suggest the best technical approach. I have a few questions to get a better understanding: Q1 – Do you want the MVP developed in Unity or do you already have another engine preference for iOS and Android release? Q2 – Will you provide the duck/environment art and animations, or should the full cartoon-style art pipeline be included in the project scope? Q3 – For the first MVP, do you want monetization hooks like rewarded ads/IAP prepared from day one, or should the focus stay only on gameplay validation first? Looking forward to hearing from you.
$5,400 USD in 7 days
7.3
7.3

With over a decade of experience in 3D game development and high-performance solutions, I understand your goal of creating a casual 3D infinite runner game featuring a rubber duck navigating water paths. My background in scaling for over 1 million users and high-security systems aligns perfectly with the complexity of creating engaging gameplay mechanics and obstacle design for your project. To ensure scalability and player engagement, a strategic tip would be to focus on ensuring smooth movement and clear visual feedback, emphasizing the use of branching paths for dynamic player choices. I have successfully built and scaled projects with similar levels of complexity, including implementing smooth swipe controls and engaging gameplay mechanics for high-player retention. I encourage you to reach out to discuss further details and the roadmap for your Cartoonish 3D Rubber Duck Runner game. Let's collaborate to bring your vision to life and create a game that resonates with players on iOS and Android platforms.
$8,000 USD in 60 days
7.0
7.0

I have carefully reviewed your requirements and understand you need a 3D casual infinite runner with smooth swipe controls, engaging obstacle design, and scalable architecture for future expansion. With 9+ years of experience in Unity game development, I specialize in mobile casual games, responsive controls, and performance optimization. As a technical lead, I ensure clean gameplay systems, polished feel, and production-ready delivery. I will develop the MVP with smooth third-person movement, branching paths, obstacle systems, and coin collection, starting from the bathtub environment. The focus will be on fluid controls, satisfying physics, and optimized performance on iOS and Android, with a scalable structure for future levels and features. I can share relevant runner/casual game experience upon discussion. Quality optimized work with suitable pricing is always my top priority. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$5,000 USD in 25 days
6.7
6.7

Hi, I have 9 years experience in (Unity, game development, iOS/Android mobile games, 3D gameplay systems, level design, game UI, and stylized 3D art pipelines). For this project, I am going to build a polished MVP of your rubber-duck infinite runner in Unity with smooth swipe controls, branching water paths, coin collection, obstacle logic, and a scalable third-person gameplay loop that feels great on mobile while leaving a clean foundation for future environments, progression, ads, and in-app purchases. I have real hands-on experience building casual mobile gameplay where movement feel, obstacle pacing, performance, and art/style consistency are what make the game actually fun and expandable. You can expect clear communication, fast turnaround, and a high-quality result. Best regards, Juan
$5,500 USD in 7 days
4.6
4.6

Hi there, I saw you’re building a 3D casual infinite runner featuring a rubber duck navigating water paths, starting in a bathtub environment and expanding into larger stylized levels. The focus on swipe-based controls, branching routes, coin collection, and smooth obstacle interactions makes this a great fit for a lightweight but scalable mobile game MVP. You need a developer who can quickly prototype core gameplay, ensure smooth third-person movement, and build a system that can later expand into multiple environments, obstacles, and monetization features. I specialize in Unity-based mobile game development (iOS + Android), with experience in 3D casual gameplay, infinite runners, and physics-driven movement systems, including swipe controls and procedural path logic. My approach: 1. Build MVP in Unity with clean, scalable project architecture 2. Implement core duck movement system with swipe + lane/branch controls 3. Design basic infinite runner loop with coins, obstacles, and water-based movement feel 4. Create a single polished bathtub environment with stylized cartoon visuals 5. Ensure performance optimization for mobile (Android & iOS) from day one The focus will be on smooth gameplay feel, responsive controls, and a strong foundation that can easily scale into additional environments and features later. I can start immediately and prioritize getting a playable prototype ready quickly so you can validate gameplay early.
$7,500 USD in 7 days
0.0
0.0

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