
Suljettu
Julkaistu
Maksettu toimituksen yhteydessä
I have a single humanoid character already exported as an FBX and need a production-ready rig that drops straight into Adobe Mixamo, accepts any of its animations, and still looks clean in Unreal or Unity. The body must be fully skinned, weight-painted, and organised under a hierarchy Mixamo recognises, with no popping or clipping during extreme poses. On top of that, I want complete facial rigging—jaw, eyes, brows, lips—so I can drive expressions and future lip-sync. Whether you prefer Maya, Blender, or 3ds Max is up to you, as long as the final asset comes back as a single FBX that re-imports without errors. Deliverables • Rigged FBX (body + facial controls) • Quick viewport playblast or video showing at least three Mixamo animations running smoothly • Short read-me noting any custom controls, naming conventions, or recommended export settings Acceptance criteria • Mesh stays distortion-free across the standard Mixamo animation pack • Facial controls remain stable during body motion • File opens cleanly in Blender, Maya, Unreal, and Unity without warnings Let me know your tool of choice, estimated turnaround, and links to previous humanoid rig examples. I’m ready to move forward immediately with the right rigger.
Projektin tunnus (ID): 40318376
7 ehdotukset
Etäprojekti
Aktiivinen 28 päivää sitten
Aseta budjettisi ja aikataulu
Saa maksu työstäsi
Kuvaile ehdotustasi
Rekisteröinti ja töihin tarjoaminen on ilmaista

Atlanta, United States
Maksutapa vahvistettu
Liittynyt maalisk. 23, 2026
$30-250 CAD
₹600-1500 INR
₹1500-12500 INR
$3000-5000 USD
$250-750 USD
$10-100 USD
$30-250 USD
₹12500-37500 INR
$750-1500 AUD
₹1500-12500 INR
₹1500-12500 INR
$30-100 USD
₹1500-12500 INR
$250-750 USD
$30-250 USD
$40-70 USD
$1500-3000 AUD
£250-750 GBP
₹1500-12500 INR
$10-30 USD