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I’m building a side-scrolling action platformer in Godot and I’m ready to replace my placeholder sprites with fully-fleshed, layered 2D artwork. The heroine is a female android; I’ll supply her concept sheet and my own rough run cycle so you can grasp proportions, palette, and mood. Style & finish • The look is clearly cartoonish, not pixel art or hyper-realistic, yet I still want the polish and nuance you’d expect from a modern “HD” sprite game. Think Mega Man X fluidity blended with Dark-Souls-scale encounters. • Each motion must be highly detailed: secondary limb motion, cloth/tech cable follow-through, subtle recoil, etc.—enough frames to read smoothly at 60 fps. Core animation set 1. Run (loop) 2. Jump / fall / land 3. Dash (ground & air) 4. Melee slash combo 5. Laser gun firing 6. Hit-stun / knock-back 7. Death / reboot 8. Interaction poses: pressing buttons, pulling levers, and reacting to environmental effects (shaking platforms, floor collapse, wind push) Technical specs • Godot-ready: deliver Aseprite sheets or individual PNGs plus a sample .tscn with AnimationPlayer tracks, so I can drop them straight into the engine. • Layered PSD/Clip Studio file for easy palette swaps. • All frames aligned to a common pivot; idle frame at origin (0,0). • Target resolution: the main sprite should read crisply at 1920×1080 when shown at 1:1 scale on a 48-pixel grid. Pipeline flexibility If you prefer Spine, DragonBones, or Godot’s built-in skeletons for rigging, feel free—as long as the final export is spritesheets with transparent backgrounds. I’m also open to hand-drawn frame-by-frame if that fits your workflow and schedule. Acceptance criteria • Every move listed above animates seamlessly in-engine without jitter or mis-registration. • Color palette and line weight match the supplied concept sheet. • Source files and export instructions included so I can generate future variations. Once we’re both happy with the hero, I’d love to discuss boss and enemy sets, plus those intricate backgrounds I mentioned, so consider this the first step in an ongoing collaboration.
Project ID: 40735323
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✅ Motion is the character; everything else is costume. Hello, ⚡ Your android heroine animation set aligns perfectly with my experience in character animation and Godot-ready asset delivery. ⚡ I am a 2D animator with expertise in layered character rigs, HD sprite production, and engine integration. I will deliver the full animation set you listed, with priority on fluidity and detail so the run, dash, combo, and hit reactions all read cleanly at 60 fps. I will match your concept sheet's palette and line weight, align every frame to a shared pivot, and hand over a sample .tscn with AnimationPlayer tracks plus layered source files for palette variations. If this first phase goes well, I am interested in continuing into enemy, boss, and background work. I have experience with similar projects. I am available to start immediately. Let's review your concept sheet and run cycle. Best regards.
$500 USD in 7 days
3.3
3.3
46 freelancers are bidding on average $389 USD for this job

Hello, Your Godot platformer needs a polished, layered 2D android heroine with smooth combat, traversal, and interaction animations that feel crisp in-engine. I can create the full animation package in a cartoon-HD style, keeping every frame aligned to a shared pivot and matching your concept sheet, rough cycle, and palette while preserving clean read at 60 fps. I’ll build the run, jump/fall/land, dash, melee combo, laser fire, hit-stun, death/reboot, and interaction poses as production-ready spritesheets or individual PNGs, then prepare a Godot sample scene with AnimationPlayer tracks for easy integration. You’ll also receive layered source files for future edits and palette swaps. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 I’d love to know whether you prefer frame-by-frame animation only, or if a lightweight rigged workflow is acceptable for some motions. Best regards Kirandeep K.
$250 USD in 1 day
7.9
7.9

Hi, I am not an auto bidder. I read your description carefully, and I understand you need a polished, layered 2D sprite and animation set for a female android protagonist in Godot, with smooth HD-quality cartoon animation rather than pixel art. I can build the character around your concept sheet and rough run cycle, keeping the proportions, palette, line weight, and overall mood consistent. I can handle the full animation set including run, jump/fall/land, ground and air dash, melee combo, laser firing, hit-stun, death/reboot, and environmental interaction poses, with detailed secondary motion and clean frame-to-frame transitions. I can prepare aligned Aseprite/PNG sprite sheets with transparent backgrounds, layered PSD/source artwork for palette changes, and Godot-ready assets with consistent pivots and registration. I can also provide the requested sample .tscn/AnimationPlayer setup and clear export instructions. You’ll get multiple concepts where appropriate, unlimited revisions, organized source files, and I’ll continue refining the hero until you’re fully satisfied. I have 175+ reviews and can share relevant 2D character/animation samples privately. I’d love to make the heroine the foundation for the future boss, enemy, and background work as well. https://www.freelancer.com/u/BilalMemonDesign?frm=BilalMemonDesign&sb=t
$650 USD in 5 days
7.9
7.9

As a 2D and 3D animation specialist with extensive experience in game design, I am confident I can turn your vision into an animated reality. My familiarity with Godot, Aseprite sheets, PNGs, .tscn files, and pivot points means I can deliver your animations seamlessly while adhering to the technical specifications you've outlined. Your need for a highly detailed and fluid animation is at the core of my skillset. With my background in AI, 2D and 3D modeling as well as architectural designs, I bring an eye for nuance and precision to all my projects. I'm proud of my ability to breathe complexity into character motions through secondary limb movements, cloth dynamics, tech cables flow-throughs and other subtle mechanics. Your heroine deserves nothing short of detailed animations which characterize her every motion at its 60fps best. My prior exposure in creating cartoonish-yet-modern visuals fits perfectly with your project requirement that's inspired by Mega Man X but striving for Dark Souls scale encounters. Delivering utmost quality while sticking to timelines and project requirements is a cornerstone of my work ethics. Let's forge a strong concept-to-implementation collaboration; this project can be just our stepping stone towards larger things like intricate backgrounds or enemy sets ahead.
$250 USD in 3 days
7.5
7.5

Would you like me to include a Spine or Godot skeleton rig, or stick with traditional frame-by-frame Aseprite animation? Do let me know when you're free to chat — I'd love to clarify anything and start as soon as possible.
$450 USD in 20 days
7.5
7.5

You’ll get a complete, layered 2D animation package for your female android heroine, ready to drop into Godot with Aseprite sheets and a sample .tscn. I have delivered high‑detail cartoon sprite sheets and Godot‑ready animation files for multiple indie platformers, handling 60 fps fluidity and precise pivot alignment. I understand that keeping every limb, cable and cloth synchronized across dozens of frames is the trick that often breaks jitter‑free playback. I’ll also deliver layered PSDs for easy palette swaps. I’ll fine‑tune each move until it plays perfectly in‑engine, and I’m easy to coordinate as we iterate. Here's my previous related work according to your needs: https://www.freelancer.com/portfolio-items/11314074-unique-cartoon-and-mascot-designs https://www.freelancer.com/portfolio-items/11313983-hand-drawn-illustrations Regards, Faseeh A.
$500 USD in 7 days
4.9
4.9

⚡ I JUST COMPLETED A SIMILAR PROJECT. I have just developed a character animation package for a 2D platformer, focusing on smooth, dynamic movements. You want highly detailed animations that feel fluid and polished, capturing the essence of your heroine. I'll ensure each motion has secondary animations, and I'll align all frames for clean integration into Godot. I’ll also provide the layered PSD files for easy palette swaps. My process will keep communication open and clear, ensuring the project flows smoothly. MESSAGE ME, WORST CASE YOU GET FREE ADVICE. Regards, Stefan.
$550 USD in 14 days
4.5
4.5

EVEN IF YOU DON’T HIRE ME, YOU'LL WALK AWAY WITH A FREE CONSULTATION. Your vision for a polished, cartoonish android heroine perfectly blends the fluidity of Mega Man X with Dark Souls encounters. I understand the challenge of achieving that level of detail, particularly for smooth animations at 60 fps. I specialize in creating vibrant, layered 2D artwork tailored for Godot. By focusing on highly detailed animations, you'll get an engaging character experience, saving you time in future updates and reducing revisions. Here’s how I’d approach it: - Analyze your concept sheet for character essentials. - Create a comprehensive sprite sheet aligned with your technical specs. - Deliver a sample .tscn to ensure seamless integration. - Provide layered PSD/Clip Studio files for easy customization. While I might be newer to Freelancer, I bring 5+ years of experience in game art creation, with multiple 5-star reviews. Let’s discuss your project in more detail — I’d be happy to offer insights, regardless of whether we work together. Kind regards, Carly Z.
$400 USD in 3 days
3.8
3.8

I’d begin with one approved animation test using the supplied concept sheet to lock the line weight, palette, proportions, pivot and motion quality. After approval, I’ll build the complete movement set with consistent alignment and secondary motion, then deliver layered source files, transparent spritesheets and a ready-to-test Godot scene with AnimationPlayer tracks. The final package will also include export instructions for future palette and character variations.
$350 USD in 18 days
3.7
3.7

Hi, I’d love to work on your female android character and bring the placeholder sprites to life with polished, fluid 2D animation. I can create the requested animation set, including running, jumping/falling/landing, ground and air dashes, melee attacks, laser firing, hit reactions, death/reboot, and environmental interaction poses. I’ll keep the character consistent with your concept sheet, including proportions, palette, line weight, and secondary motion. I can also prepare the animations in a Godot-ready structure with properly aligned frames, transparent spritesheets/PNGs, consistent pivots, and organized source files for future variations. My proposed budget is **$750** with a **10–14 day** turnaround. I’d be happy to start with the hero and continue with bosses, enemies, and additional animation work if the first stage goes well. Best, Taha
$750 USD in 10 days
3.5
3.5

Hello there! Could you please share the heroine’s concept sheet and rough run cycle, along with your preferred frame count or animation timing? I can develop the placeholder into polished, layered 2D character artwork while preserving the supplied proportions, palette, line weight, and overall mood. I’ll build a consistent animation pipeline covering the run, jump/fall/land, ground and air dashes, melee combo, laser firing, hit-stun, death/reboot, and environmental interaction poses, with careful attention to secondary motion, recoil, cables, cloth, and frame-to-frame registration. I’ll keep all frames aligned to a common pivot and prepare transparent-background exports suitable for Godot, together with the editable layered source and an example .tscn/AnimationPlayer setup where appropriate. I’ll also document the export structure so future character variations can follow the same workflow. Please feel free to message me so we can discuss the project in more detail. Best regards, Damien Bartlett.
$500 USD in 7 days
3.0
3.0

Creating a polished character animation package for your side-scrolling action platformer in Godot requires attention to detail and a clear understanding of your vision. Your emphasis on a cartoonish style, balanced with HD polish, aligns perfectly with my experience in crafting fluid animations that enhance gameplay, similar to what I achieved in a recent project for a 2D action game. I will design each animation to embody the nuances you specified—like secondary motions and environmental interactions—ensuring they not only look great but also integrate seamlessly into your game engine. Using Aseprite for spritesheets, I’ll ensure all frames are aligned to your pivot requirements and deliver layered files for easy modifications. What specific file formats do you prefer for the initial delivery? This project could be the start of a fruitful collaboration, especially with the potential for future enemy and background designs. Best, Ethan
$250 USD in 8 days
1.6
1.6

Hi there, I can already envision your female android hero coming to life in a clean, professional way. With my background in 2D animation and experience in Godot, I’m confident I can meet your expectations and deliver the detailed animations you’re looking for. I love that you're aiming for something cartoonish yet polished, blending Mega Man X fluidity with Dark Souls-style encounters. I’m all about those nuanced movements you mentioned, like secondary limb motion and cloth follow-through, ensuring everything animates smoothly at 60 fps. As an animator, I specialize in creating layered, integrated sprites that are ready for seamless implementation. I’m committed to speedy communication and a fast turnaround, ensuring we hit every animation on your list. Let me know if you are available for a quick chat! Regards, Wonita
$250 USD in 7 days
0.6
0.6

A platformer hero feels responsive only when every frame shares the same pivot and respects the 60 fps rhythm, otherwise it will jitter. I will turn your concept into layered PSDs and export Aseprite sheets with a ready .tscn that maps each animation in Godot, preserving secondary swing and cable follow‑through. Keeping sprites on the 48‑pixel grid and anchoring the idle pose at (0,0) ensures smooth blending between run, dash and combat. Line weight and palette will match the reference, and PSD layers make colour swaps trivial. I’ll also add brief export notes so you can create variations easily. Portfolio: https://www.freelancer.com/portfolio-items/11527402-illustrations https://www.freelancer.com/u/shahwaizshaban Regards, Shahwaiz Shahban
$550 USD in 7 days
0.0
0.0

Hello, You’ve mentioned the need for a detailed and polished 2D character animation package for your Godot platformer project. I have extensive experience in creating high-quality animations for various game projects, ensuring fluidity and attention to detail. For your project, my approach would be to closely follow the provided concept sheet and rough run cycle to capture the desired proportions, palette, and mood accurately. Additionally, I would focus on incorporating intricate details such as secondary limb motion, cloth/tech cable follow-through, and subtle recoil to enhance the overall animation quality. Could you please provide more insight into the specific art style preferences for the character animations? This will help me tailor the animations to align with your vision effectively. To explore my animation skills further, please visit my portfolio: https://www.freelancer.com/u/Aqsa4400/AqsaDesignz Best regards, Aqsa K.
$250 USD in 2 days
0.0
0.0

Hi there! The trickiest part here isn't the animation count, it's keeping every frame perfectly aligned to that common pivot while maintaining readable line weight and secondary motion at 1:1 scale on a 48-pixel grid. That constraint matters because even a pixel of drift between frames breaks the fluidity you're after, especially in combo sequences where momentum needs to feel real. I'd handle this by establishing the pivot early using your concept sheet and rough cycle, then building each animation phase with registration guides locked in. For something like the dash or slash combo, I'd pay special attention to how weight transfers through her body so the follow-through on cables and limbs feels physical, not decorative. Happy to start with the run cycle as a proof of concept if that helps confirm the approach works for your engine setup. Corné §let
$250 USD in 7 days
0.0
0.0

I can start right now I have checked the details for your Godot side-scroller. I am ready to bring your female android to life with that crisp HD cartoon style, smooth 60 fps frame-by-frame animation, and fluid tech-cable follow-through. I will make sure every sprite aligns to your 48-pixel grid and deliver clean PNG sheets alongside a sample .tscn with AnimationPlayer tracks so it drops straight into your engine without jitter. I'll also include the layered source files for future palette swaps and your planned boss, enemy, and background expansions. Quick question before we kick off: for the melee slash combo and laser firing, do you want the muzzle flashes and slash effects baked directly into the frames, or would you prefer those handled as separate particle/effect nodes in Godot? lets do it
$250 USD in 7 days
0.0
0.0

Your android heroine concept sheet plus rough run cycle is exactly the kind of brief I like starting from, it gives me proportions and mood right away instead of guessing. The Mega Man X fluidity mixed with Dark Souls scale is a clear direction, and I get why you want secondary motion like cable follow through and recoil baked in rather than stiff loops. I work regularly in Godot with AnimationPlayer setups and layered PSD pipelines built for palette swaps, so delivering Aseprite sheets plus a working tscn with pivots aligned to your 48 pixel grid is straightforward for me. I'd start with the run and jump/fall/land set so you can validate feel and registration in engine before I move through dash, combos, hit stun, and the interaction poses. Since you mentioned this as step one of an ongoing collaboration, I'm happy to structure delivery so we validate the hero fully before touching bosses or backgrounds. Send over the concept sheet and rough cycle and I'll walk you through my approach. Regards
$600 USD in 7 days
0.0
0.0

With eight animation sets and layered secondary motion like cable follow through on each, the real risk is not any single animation, it is pivot drift. If the origin is not locked identically from the very first frame, every set that follows compounds tiny misalignments into visible jitter once dropped into Godot's AnimationPlayer. I'd treat the run cycle as the consistency test first: pivot locked at (0,0), proportions matched against the concept sheet, palette and line weight fixed, secondary motion timing established, before touching any of the remaining seven sets. That confirms what actually reads cleanly inside Godot's AnimationPlayer before the full set gets committed to. Comfortable working in Aseprite sheets or layered PSD depending on preference, and open to Spine, DragonBones, or Godot's built-in skeletons for rigging, whichever keeps the export clean for your pipeline. Send over the concept sheet and rough run cycle, and the first step will be to lock the pivot and produce the run loop as the baseline test.,..
$400 USD in 4 days
0.0
0.0

Hello, I hope your week is going well. I've done several 2D character animation packages, most recently for a metroidvania built in Godot where the heroine had a trailing scarf and gun-arm recoil, delivered as Aseprite sheets with a sample .tscn wired to AnimationPlayer. Getting secondary motion to read at 60 fps is the part I care most about, and cloth or cable follow-through is usually where a run cycle either sells itself or falls flat. The alignment side matters as much as the drawing. I'd set a shared pivot and keep the idle frame sitting at 0,0, then build each animation on that same origin so nothing drifts in-engine. For the 48-pixel grid at 1:1 on a 1080p target, I'd block the android at final scale early, since cleaning up line weight after the fact is painful. Happy to walk through how I'd stage the melee combo and dash against your rough run cycle before touching the layered files. Could we hop on a short call to confirm the pivot convention and whether you'd rather I stay frame-by-frame or rig in Spine and export back out? That choice shapes the whole set. Thank you, Zohaib
$250 USD in 10 days
0.0
0.0

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