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Animador 2D en Spine 4.2 para personaje de videojuego Busco una persona con experiencia en animación 2D y Spine 4.2 para preparar y animar un personaje destinado a un videojuego tipo slot. El personaje ya está diseñado y proporcionaré una imagen PNG de alta resolución. No cuento con PSD ni archivo editable, por lo que la persona contratada deberá realizar directamente desde el PNG la separación de las piezas necesarias, reconstruir únicamente las zonas ocultas necesarias para el movimiento, crear el rig y realizar las animaciones. Trabajo requerido - Separación de las piezas del personaje necesarias para el rig. - Reconstrucción puntual de zonas ocultas cuando sea necesario. - Creación del rig en Spine 4.2. - Animación Idle. - Animación Power Attack. - Animación Victory / Big Win. - Separación y animación independiente del cuervo. - Mantener las proporciones, estilo y diseño original del personaje. - El rig debe quedar reutilizable para poder agregar nuevas animaciones posteriormente. - Preparar correctamente pivotes, deformaciones, jerarquías y transiciones. - Las animaciones deben poder regresar correctamente a Idle. Entrega Necesito recibir: - Proyecto editable de Spine 4.2. - Archivos JSON. - Atlas. - Texturas PNG. - Personaje correctamente riggeado y con las tres animaciones terminadas. El trabajo debe realizarse específicamente en Spine 4.2 y quedar preparado para una posterior integración con PixiJS 8.6.6 / spine-pixi-v8 4.2.80. Presupuesto y plazo Presupuesto fijo: USD 40. Plazo máximo: 2 días. Busco una sola persona, no un equipo, que pueda encargarse del trabajo completo. Requisitos / habilidades - Spine 4.2. - Animación 2D skeletal. - Rigging de personajes. - Preparación de personajes desde PNG. - Reconstrucción de partes ocultas. - Animación de personajes para videojuegos. - Exportación de Spine para Web/PixiJS. - Experiencia con JSON, Atlas y texturas. - Capacidad para trabajar directamente desde una ilustración terminada. - Español fluido. Al enviar la propuesta, indica brevemente tu experiencia con Spine y, si tienes, ejemplos de personajes o animaciones realizadas anteriormente.
Project ID: 40689015
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Active 7 days ago
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16 freelancers are bidding on average $7 USD/hour for this job

As an experienced 2D animator, I am well-versed in the utilization of Spine 4.2, which has proven to be a peak performer not only for rigging but also for providing excellent simulation environment. I'll accurately separate and reconstruct each necessary piece of the character directly from your high-resolution PNG image. I can guarantee a re-usable and versatile rig with successfully finished Idle, Power Attack, and Victory/Big Win poses as specified. I understand the importance of maintaining proportions and preserving the original design style for a seamless integration into PixiJS 8.6.6 / spine-pixi-v8 4.2.80 later. My past experiences in exporting Spine for web/PixiJs reinforce my capability to deliver JSON, Atlas, and PNG textures flawlessly. Your PNG-based requirement also fits perfectly into my skillset which involves preparing characters directly from illustrations. Lastly, my fluency in Spanish ensures that communication with you will not be an added complication, but rather a facilitator for achieving your desired results at your budgeted cost and timeline without any compromise on quality. With complete dedication to client satisfaction, choosing me means choosing a passionate partner willing to create solutions beyond expectations. Now let's turn your slot game character vision into a lively reality!
$6 USD in 4 days
7.5
7.5

Hello, I have carefully reviewed your project description for a 2D animator in Spine 4.2 for a video game character. I understand the specific requirements for separating character pieces, reconstructing hidden areas, rig creation, and animating Idle, Power Attack, and Victory/Big Win sequences while maintaining the original design style. With extensive experience in Spine 4.2 and character rigging, I am confident in delivering high-quality animations that meet your expectations. I have worked on similar projects ensuring seamless transitions and reusability of rigs for future animations. I am eager to discuss further details and showcase my previous Spine animations. Looking forward to the opportunity to collaborate on this exciting project. Best regards, Aqsa
$2 USD in 40 days
4.7
4.7

I have an exciting proposition for you - let me use my multidisciplinary skills to complete your Animador 2D en Spine 4.2 project. I'm not just limited to 3D animation but also well-versed in 2D animation with extensive experience using Spine 4.2. As a former graphic designer and web designer, I've developed the necessary acumen to work from a finished illustration like your PNG file, separating and reconstructing hidden parts effortlessly. My speciality lies in rigging complex characters like yours and creating fluid animations for various media including video games, making sure that proportions, style, and design are retained impeccably. Moreover, I have a solid understanding of JSON, Atlas, and textures which is crucial for the flawless delivery of your project. I aim to maximize the value of your investment by creating a reusable rig that facilitates easy integration with PixiJS 8.6.6 / spine-pixi-v8 4.2.80 in the future as well. So hire me, and get ready to receive meticulous deliverables-Given my affordable offer of $40 and my utmost dedication; I'll complete your project impeccably within the two-day timeframe necessitated
$10 USD in 2 days
5.2
5.2

Hola veo que haz publicado varias veces estoy dispuesto a ayudarte por lo que veo es para videojuegos me encantaría hablar contigo para ayudarte tener un esqueleto en Spine bien ordenado no es facil tengo el software y experiencia un saludo escríbeme para que hablemos
$5 USD in 40 days
3.5
3.5

Let's Do This Right The First Time ✔️The key here is understanding that rigging requires precision in separation and reconstruction for character animation. I understand the importance of preparing a character from a high-resolution PNG and maintaining the original design. What usually matters most here is ensuring the rig is reusable, allowing for easy integration with PixiJS 8.6.6, like creating an Idle animation that transitions smoothly back. With years of experience in Spine 4.2 and 2D skeletal animation, I've helped bring characters to life through precise rigging and animations. You can expect a properly rigged character with animations that maintain proportions, style, and design integrity, while ensuring compatibility with JSON and Atlas exports. Based on what you mentioned, my core focus would be: • Separation of character pieces for rigging • Reconstruction of hidden areas when necessary • Creating reusable rigs in Spine 4.2 If you want I could take a look at your existing files and give you some direction? Best, Kurt.
$3 USD in 7 days
1.7
1.7

Hello, I can efficiently separate the character pieces from the provided PNG, reconstruct any hidden parts, and create a reusable rig in Spine 4.2. With 10+ years of experience in 2D animation and character rigging, I'm confident in delivering high-quality animations like Idle, Power Attack, and Victory, along with the crow's independent animation. This will ensure smooth integration with PixiJS as you requested. https://www.freelancer.com/u/KhawajaaAli Before I lock in the approach, could you clarify if there are any specific animation styles or references you'd like me to follow for the character's movements? Best regards, Khawaja Ali
$4 USD in 20 days
1.7
1.7

I've recently helped a game developer animate characters for a slot game, and the results were fantastic. I understand you're looking for someone to animate a character using Spine 4.2, focusing on clean and professional rigging and animations. I'm well-versed in separating pieces, reconstructing hidden areas, and creating seamless transitions. Your requirements for the Idle, Power Attack, and Victory animations are right up my alley. What I'd focus on first is ensuring the rig is reusable for future animations while preserving the character's original style and proportions. I'm available to start immediately and would love to chat about the details. When works for you? Let’s turn your vision into reality. Kind Regards, Anchel.
$5 USD in 7 days
0.0
0.0

I recently helped a game developer create smooth and engaging 2D animations using Spine 4.2, which enhanced the overall gameplay experience. We can help you achieve the same result by preparing and animating your character with precision and attention to detail. I understand you need a skilled animator to separate pieces from the PNG, reconstruct hidden areas, create a reusable rig, and deliver animations for Idle, Power Attack, and Victory while maintaining the character's original style. We specialize in 2D skeletal animation, rigging, and exporting for Web/PixiJS, ensuring a seamless integration with your project. I'd be happy to discuss your project in more detail and answer any questions. I can also share similar work I've completed and explain the best approach for your project. Regards, Neels Botes
$6 USD in 7 days
0.0
0.0

Hola, estoy interesado en el proyecto. Tengo experiencia trabajando con animación 2D skeletal, rigging de personajes y preparación de assets para videojuegos. Puedo trabajar directamente desde un PNG, separar las piezas necesarias, reconstruir las zonas ocultas, crear el rig en Spine 4.2 y preparar las animaciones Idle, Power Attack y Victory/Big Win, incluyendo la animación independiente del cuervo. También puedo entregar el proyecto editable de Spine 4.2 junto con JSON, Atlas y texturas PNG, preparado para su integración con PixiJS/spine-pixi-v8. Puedo mantener fielmente el diseño original y asegurar que las animaciones vuelvan correctamente a Idle. Tengo disponibilidad para completar el trabajo dentro del plazo indicado. Si lo deseas, puedo mostrarte ejemplos de trabajos similares. Zhai Kun
$5 USD in 40 days
0.0
0.0

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