The most commonly used programming languages and tools for creating video games
I have one shot of a Chinook that I need, it is side on and flying. It is carrying a container. It needs to be high quality photoreal. It's a 2 second shot. Please send photoreal examples Thanks, Ben
Hello, We are in process of releasing our game, Need someone to start making a style or work with the devs to bring out LIFE. You'll receive the WIREFRAME You'll receive the REFERENCES You'll be a part of amazing smart working individuals You'll have full freedom and welcome to our discord group
I will provide a 3D human model created with Blender. The objective is to configure in Blender the shape keys corresponding to different positions of the face (mouth, tooth, ...) and to export new model in .glb Attached is the document to explain how to configure the shape keys. This project should be finished in the next few days. Feel free to ask questions
I want to create a human avatar in blender that can automatically detect speech in Unity and lip sync.
Hello! We are a Digital Dandelion company, we are currently developing a platform to help small businesses around the world in their search for investments. We are in the process of coming up with a new experimental design and for that we need you. There are several tasks: -create 3D models -try several design styles for these models (about 3x) - help in the implementation of these 3D models on the platform (export of 3D models for developers, if they have any problems / questions / clarifications, they will need to figure out how it will be most convenient to export elements and embed them in the code) - basic knowledge of is required to speed up work and help with the implementation of 3d models on the platform It is necessary to make a 3D model of the galaxy (the galaxy is a visualiz...
Please check, I want similar cartoon male and female model with three different personalities such as cloth, hair and body size.
Here i have models of character and what i need is an 3d blender artist who can use my different 3d models to make one and than retexture the models. Uv mapping and texturing. Texturing needs to be detailed. There is no work for modelling here just character assemble and then texturing.