Top 7 Programming Languages Used In Video Games
The most commonly used programming languages and tools for creating video games
Etsin töitä, maksan palkkion vain jos pääsen haastatteluun lähialueella, tai saan työpaikan. Oulu, Liminka, Kempele tai etä. Blender 3D cycles renderöinti Blender 3D pelioptimoitu mallinnus Blender 3D pelioptimoitu UV mappaus Substance Painter 3D maalaus / materiaalit Unity 3D integrointi edellisiin Unity3D ohjemointi Pelimusiikki (UAS 5 tähteä) Apple iOS ohjelmointi muu ohjelmointi (C++, JavaScript, AngularJS, BootStrap, ... )
Hi, I am looking for an experienced ac...appropriate Making the thesis look more engineering- and research-oriented, not just descriptive Light structural consistency checks (flow, transitions, figure placement) Important notes: This is NOT ghostwriting — content already exists Preference for someone with engineering / technical background Strong preference for candidates who actively use tools/software such as: Python SolidWorks / CAD Unity / simulation tools Scientific plotting & data visualization tools Prior experience with thesis, journal papers, or technical reports is highly preferred Please share: Relevant experience Tools/software you are comfortable with Examples of similar work (if available) Looking forward to working with someone detail-oriented and resear...
...options—slot games and card games—plus a cricket-themed title to appeal to our local fan-base. Real-time play is essential, so the architecture must support live multiplayer tables and rooms with low-latency communication. Players must be able to transact seamlessly through in-app purchases, and talk to one another via integrated text chat during matches or spins. A single-codebase approach (e.g., Unity, Flutter, or similar) that compiles cleanly for both targets is preferred, provided the final builds feel fully native on each platform. Back-end services need to handle secure user accounts, RNG-verified game logic, payment processing, leaderboards, and moderation tools. An admin panel with granular analytics and remote configuration will help us tune game balan...
...Change~Engine, giving All access to a true, "Happiness-based LifeStyle". To help start my corp, I created an astonishing 1,250+ Virtual classes, workshops, Q & A sessions, ... covering over 990+ topics, incl my "Prasadic Delicious Nutritious" Cooking School", correcting all the horrible mistakes made by all others. "Yeppers, gotta class for that". My, "Universal Unity Experience" will uproot & destroy the foundations of sexism & racism, forevermore, thereby creating a True Unified global society, and a true, Golden Age for everyone, henceforth. I've also many new/recreated inventions. My corp is very Employess/Staff centric, offering the b...
We need a Unity developer to build a WebGL configurator (URP) for yachts. The configurator will let users switch options/materials/variants, navigate via preset cameras, and run smoothly in the browser. Core features: -Configuration system (variants/options, dependencies, rules if needed) -Material/mesh swapping (URP) + variant state management -UI for selections (responsive desktop/mobile) -Camera system (preset shots, smooth transitions, orbit) -WebGL performance optimization (memory, loading, textures) -Build/deploy guidance (WebGL template, compression, caching) Must have: -Proven Unity experience shipping WebGL projects -URP pipeline experience -Clean architecture for configurators (data-driven config, modular code) -Performance mindset (profiling, memory, lo...
...looking for a 3D artist specialized in the yachting industry (motor yachts / superyachts) to create realistic models for a Unity URP WebGL configurator. The focus is good visual quality with clean, optimized, Unity-ready delivery. Responsibilities: -Model yacht exterior (and possibly limited interior areas) based on references/CAD/renders -Create clean topology, UVs, and PBR materials suitable for URP -Prepare assets for real-time use: correct pivots, scale, naming, hierarchy -Support configurator needs: separations by components (hull/deck/rails/props), optional parts, material zones Must have: -Portfolio with yachts/boats (realistic) -Experience delivering to Unity (FBX workflow, prefabs-friendly structure) -Strong PBR texturing (Substance Painter / equiv...
I'm looking for an experienced mobile game developer to create a simple first-person action game for iOS. Key Requirements: - First-Person Perspective: The game should be immersive and engaging...simple first-person action game for iOS. Key Requirements: - First-Person Perspective: The game should be immersive and engaging from a first-person viewpoint. - Action Genre: The gameplay should be dynamic, with elements that keep players on their toes. Ideal Skills and Experience: - Proven experience in developing first-person action games. - Strong portfolio of iOS games. - Proficiency in Unity or Unreal Engine. - Knowledge of Apple’s App Store guidelines. - Ability to deliver within budget and on schedule. Please share your portfolios and relevant experience. Looking fo...
I need a standalone, minimal-dependency mod for Mount & Blade II: Bannerlord v1.3.14+ (War Sails DLC required) turning the player into a “Dark Lord” with a player-only evil undead faction. Core focus: Full necromancy system (battlefi...Bone hull, skeleton crew (boarding). • Wraith Galley • Spectral sails, fast/invisible fog (raids). 4. Immersion • Lich King hero start (undead model). • Cursed villages (undead recruits/parties). • Balance: Undead weak to fire/holy (MCM). Relations penalty vs. living. • MCM horde overview (Ctrl+N enhanced). Dark heraldry. Skills Required: C# Programming, XML, Game Modding, Game Development, Unity 3D (for assets), Blender Project Type: Fixed Price Budget: $400 - $600 USD Duration: 2-4 weeks Experience...
...Real-time video or live-stream feed for the Game Guru, with the ability to tweak odds mid-game. – Team lobby, matchmaking, and challenge flow. – Secure virtual-credit wallet, live leaderboards, and season tracking. – In-app chat, shareable results, and social hooks. – Admin console so I can schedule tables, monitor play, and keep everything fair. Tech & Deliverables I’m flexible on the stack—Unity, Flutter, React Native, or any framework you trust—as long as performance feels “Vegas-smooth.” I’ll provide final rule sets and brand assets. Deliverables I expect: 1. Tested iOS & Android builds (TestFlight / internal APK). 2. Clean, documented source code. 3. App Store & Google Play submissions ...
Dont need the company and agency. only required individual developer. I’m building an educational virtual-tour application for Oculus Quest 2 and Quest 3 and need a Unity developer who can both code and test on the headsets directly. The goal is to let learners explore immersive scenes, move between key points of interest, and interact with contextual media—text panels, voice-overs, and simple quizzes—without breaking presence or exceeding the standalone devices’ performance limits. You’ll be responsible for setting up the Unity project with the official Oculus Integration, implementing locomotion (teleport or smooth), gaze- or controller-based interactions, and an intuitive UI that works in-world. I’ll supply the learning script and any ...
Estou em busca de um desenvolvedor Unity com experiência em uMMORPG 2D Remastered para implementar um sistema de criação de itens avançado, onde o jogador evolui suas profissões por meio da experiência obtida ao criar itens. O sistema será dividido em 4 profissões (Exemplo: Armas, Armaduras, Engenharia e Joalheria), e o progresso será exibido através de um painel similar ao da imagem abaixo, permitindo que o jogador visualize a evolução de suas profissões. O que precisa ser feito: Sistema de Criação de Itens: O jogador poderá criar itens usando recursos (Exemplo: barras de metal, pedras, etc.), onde, como mostrado na primeira imagem, será possível ver quant...
I'm seeking a modern logo for my registered aged care and disability service. The logo should emphasize inclusivity and support, reflecting our commitment to these values. Key Requirements: - Modern art style - Color Palette: Blue, Green, Purple, Pink, Yellow - Emphasis on Inclusivity and Support Idea...portfolio with modern designs - Ability to work with multiple colors harmoniously - Experience in creating logos for care or support services Please include samples of previous work and a brief outline of your design process. The attached image that was hand drawn, we would like focused in the centre, of course it needs to be drawn to scale. we would like hands holding up the symbol or a circle of unity hands around the symbol. Company name to be written around the logo E....
I’d like a seasoned Unity-IL2CPP modder to open up Granny 1.8.5 (APK, IL2CPP build), pull out the bits I need, and layer in brand-new content while keeping the original game fully playable. What I need first is a clean decompile focused on the maps and underlying mechanisms. From there we can extract models, textures, voices, and any other assets needed for the additions below: • Two extra floors above the current 4. attic (5th & 6th) • A full underground area that mirrors Slendrina The Cellar, complete with shafts, chests, keys, and secret routes • Fresh puzzles and collectible items that tie each zone together, plus at least one alternative escape method • Smarter, faster Granny AI that can crawl anywhere, patrol the new spaces, and trigger sm...
...won’t help me—I’m after a high-level, spatial overview that reveals relationships between hashtags at a glance. Here’s what I have in mind. You share your screen (or meet in a recorded call) and walk me through a streamlined pipeline: pulling public hashtag data from Instagram’s API or another compliant endpoint, streaming it into Python or Node, then projecting it with a WebGL or scene—Unity, Blender, or similar is fine if that’s your preferred stack. The goal is clarity over polish: I want to see each step, understand the code, and tweak parameters myself once we’re done. Key topics you should be comfortable demonstrating • Real-time harvesting of Instagram hashtag traffic • Converting that feed into node-edge str...
I’m ready to turn a simple g...long as it’s easy for me to open and extend. • One short, self-contained level that shows the core gameplay loop with placeholder art and sounds. • Basic UI flow: splash screen, main menu, in-game HUD, pause/restart, and end-of-level summary. • Clean, well-commented code structured for easy future expansion. • Smooth performance on recent mid-range Android phones. I’m flexible on tools—Unity, Unreal, Godot, or native Java/Kotlin—as long as the final package installs and runs reliably. If you can also include a simple scoring system or leaderboard stub, that’s a bonus. Please outline your chosen tech stack, timelines, and any similar Android games you’ve shipped. I’m eager t...
...hands on the development side. Although the form asked about “design help,” what I truly need is practical game-development support—from building core gameplay mechanics and refining level flow to troubleshooting code or integrating art and audio that I already have. The project is still in its early stages, so I’m hoping for someone happy to contribute voluntarily while we shape the prototype. Unity, Unreal, Godot, or another modern engine is welcome; I’m flexible as long as we can iterate quickly and keep version control tidy (Git or Perforce preferred). You’ll have room to suggest features, refactor existing scripts, and generally steer the technical direction. If you like experimenting, collaborating through Discord, and seeing ideas ...
I want to launch a puzzle game built specifically for mobile devices and need someone who can deliver the ...Requirement • A level system that grows in difficulty as players progress. Scope • Build and polish the main puzzle mechanic. • Create at least five sample levels that clearly demonstrate the difficulty curve and can scale to more. • Ensure smooth performance on both iOS and Android. • Supply light documentation so I can add or tweak levels without rewriting code. Tech Flexibility Unity, Godot, or another mobile-friendly engine is fine as long as the final build is stable and maintainable. Next Steps Share links or short clips of puzzle games you’ve shipped, note your preferred engine, and outline how quickly you can deliv...
Looking for Freelancer – Vungle Ads Integration (Unity + UWP) I’m looking for an experienced Unity developer who can integrate Vungle Ads into a UWP (Windows Store) game built with Unity. Project Details Engine: Unity Platform: UWP (Windows 10 / Microsoft Store) Ad Network: Vungle Ad Types: Interstitial / Rewarded Video (preferred) Game Status: Already built, ads need to be integrated and tested Required Skills Strong experience with Unity (C#) Proven experience with UWP builds in Unity Prior work with Vungle Ads SDK Knowledge of Microsoft Store compliance & ad policies Ability to debug UWP-specific issues (capabilities, SDK compatibility) Deliverables Fully working Vungle ads in UWP build No crashes or store subm...
...Endless gameplay • Score counter • High score tracking • Leaderboard • Game over screen with: • Final score • Best score • Retry button Monetization: • Rewarded ads (watch ad → get bombs) UI: • Simple, clean, minimal design • Smooth animations • Satisfying tap effects/sounds ⸻ Platform Requirements • iOS + Android • Optimized performance • Smooth gameplay (60 FPS) • Lightweight build • Unity preferred (or suggest best engine) ⸻ Style • Simple • Cartoon / fun • Casual arcade look • Bright and satisfying feedback Reference style: Hyper-casual games like: • Ant Smasher • Fruit Ninja (tap feel) • Helix Jump (speed progression) ⸻ Deliverables •...
...game exclusively for mobile (iOS and Android). The core loop will blend fast-paced exploration, environmental puzzles, and real-time combat, all narrated through an original storyline I already have outlined. Everything else—from mechanics and level design to UI—still needs to be built. You’ll take the concept through the full production pipeline: refining the design document, prototyping in Unity or Unreal, building 3-D characters and environments, integrating touch and optional gyro controls, adding audio, and optimising for mid-range phones (2022 models and newer) at a stable 60 fps. Compliance with App Store and Google Play requirements, cloud-save functionality, and simple monetisation hooks (cosmetics, level packs) also fall under the scope. Acceptan...
Saya ingin dibuatkan sebuah game puzzle sederhana untuk platform mobile. Fokusnya adalah hiburan ringan—alur permainan harus cepat dipahami, dengan tingkat kesulitan yang meningkat ...namun mudah dimainkan. • Bangun prototipe fungsional untuk Android (lebih baik jika juga siap di-port ke iOS). • Sediakan antarmuka pengguna yang bersih dan intuitif, cukup layar menu utama, pilihan level, serta layar kemenangan/kekalahan. • Sertakan audio dasar (musik latar singkat dan efek suara sederhana). • Kirimkan file APK untuk uji coba, plus kode sumber terstruktur. Teknologi bebas—Unity, Godot, atau engine mobile ringan lain dipersilakan, selama hasilnya stabil dan mudah dikembangkan lebih lanjut. Setelah prototipe saya terima dan jalankan mulus di per...
...another—hands reaching out, tasks ticked off with subtle check-mark graphics, and warm light quietly radiating from one character to the next until an entire community is glowing. Authenticity matters more than flash: real faces, real streets or interiors, honest wardrobe, and lighting that feels golden yet natural. Please avoid displays of luxury or hype; the emotional weight must come from dignity, unity, and contribution, not status symbols. Core visual cues I need woven in: • Helping hands lifting or guiding someone else • Check-marks or similar symbols appearing as tasks are completed • Light that spreads organically from person to person The film should close on the line: “Turning Giving Into Receiving. Let’s Get Busy With I...
...need a Unity developer who can take the project from prototype to store-ready release. The core tech stack is Unity with C# scripting and Firebase for authentication, cloud saves, and real-time leaderboards. Art direction is firmly cartoonish, so all shaders, lighting choices, and VFX should feel vibrant and playful. Gameplay must include three key systems: • Power-ups that spawn dynamically and stack logically • Leaderboards synced through Firebase (Google Play Games / Game Center integration) • Character customization with unlockable outfits and color palettes I’ll provide the initial GDD, placeholder art, and audio loops. You’ll iterate on level generation, implement the above systems, polish the moment-to-moment feel, and hand back:...
...universal consciousness, and soulful evolution. We’ve explored a few drafts, but now need a professional, original, and high-resolution icon that feels deeply aligned, powerful, and minimalist. What I Need: • A logo icon only (no wordmark design needed) • Must be original, spiritual in feel, not religious (no Wicca symbols) • Minimalist yet symbolically rich — sacred geometry, cosmic flow, unity, expansion, or soul-centric themes • Works well at all scales — favicon to print • Delivery in SVG, PNG (transparent), and layered source file (PSD or AI) References: I’ve attached inspirations and I’m open to new concepts as long as they fit the brand essence. Vibe Keywords: Soulful. Sacred. Modern. Feminine. Clean. Mystical....
...(tables, chairs, doors, etc.) and separates them as distinct 3D objects. Interactivity: Each item can be grabbed, moved, rotated, resized, or triggered with actions (open/close, switch on/off, etc.). VR Navigation: Users can walk, teleport, or scale the environment within VR. Physics & Collision: Realistic object behavior using physics for natural interactions. Technologies Used: Game Engine: Unity / Unreal Engine VR SDK: OpenXR / Meta SDK / SteamVR Scanning & Reconstruction: LiDAR or photogrammetry-based scanning, depth sensing APIs 3D Optimization: Mesh simplification, LODs, occlusion culling Interaction System: Ray-based and hand-tracking interactions Applications: Interior design and home visualization Architecture and real estate walkthroughs VR training...
I have a rough concept for a fast-paced action title that captures the spirit of an existing game...creative feedback. • Package a final Steam-ready build plus source, asset files and any necessary third-party licences. Acceptance criteria – Smooth 60 FPS gameplay on mid-range PCs. – No critical bugs in the final build. – All original or properly licensed assets. – Clear documentation for future updates. When you apply, please highlight relevant PC action game experience—engine choice (Unity, Unreal Engine, Godot, etc.), shipped titles, and any specialties such as networked play or procedural level generation. No lengthy proposals are needed right now; solid proof of experience will speak for itself. I want the game to be playable for ...
...detailed game logs and change RTP settings per title. An RNG that can be certified is essential, as is clean, well-documented code that my own dev team can later extend. Progressive jackpots are not required at this stage, but keep the architecture flexible so we can bolt that on later without a rewrite. Feel free to use any proven game framework or engine you are comfortable with—Phaser, PixiJS, Unity or custom HTML5/TypeScript—so long as performance stays smooth on mobile and desktop browsers. It should play smoothly on the computer. Deliverables: • Source code for each cloned Pragmatic slot, ready to compile or deploy • Admin panel for balance management, player logs and RTP control • Integration guide and short video walkthrough of the build &...
...building the game engine, designing intuitive controls for fast-paced battle-royale play, integrating multiplayer matchmaking and in-game chat, and optimising performance for both Android and iOS. My priorities are smooth real-time gameplay, eye-catching graphics that still run on mid-range devices, and a secure in-app purchase system for cosmetics and season passes. You’ll need solid experience with Unity or Unreal Engine, strong knowledge of Photon or a comparable real-time networking solution, and a track record of releasing at least one action shooter or similar title. Deliverables will include a playable beta, analytics hooks, store-ready builds, and post-launch support for initial patches. If you’re confident you can craft a Free Fire-level experience, let&rsq...
...kontrol sederhana dan level yang dapat diputar ulang. • Papan peringkat dan skor: leaderboard real-time yang menampilkan poin harian, mingguan, dan total. • Mekanisme monetisasi: iklan rewarded serta format iklan sela—cukup seimbang agar pemain tetap betah. Lingkup kerja 1. Merancang konsep game (alur pertarungan, karakter, power-up). 2. Membangun prototype fungsional di engine populer seperti Unity atau Godot, lengkap dengan leaderboard cloud. 3. Mengintegrasikan SDK iklan (AdMob atau sejenis) dan menyiapkan analytic event dasar. 4. Menyiapkan build Android; iOS opsional bisa dibahas belakangan. 5. Dokumentasi singkat: cara build, jalankan, dan mengganti aset. Keberhasilan proyek diukur lewat: • Gameplay lancar 60 fps di perangkat menengah. &...
VR Banksman / Signalman Training & Examination Simulator (Meta Quest 3) ________________________________________ Project Description We are looking for a Unity VR developer to build a standalone VR training and examination simulator for Banksman / Signalman involved in crane lifting operations. This project is intended for industrial safety training and formal examination, not gaming. The system will be used to train, assess, and automatically evaluate banksman competency during high-risk lifting operations, while an exam commission observes the process live on external monitors. ________________________________________ Platform & Hardware • Meta Quest 3 (standalone, no PCVR) • Hand & finger tracking (no controllers) • No omnidirectional treadmill • N...
...character animator to animate a unique enemy character for our project. This role is keyframe animation only (no motion capture) and focuses on unnatural, eerie movement, hair-driven combat, and clear gameplay-readable attack telegraphs. A detailed animation brief is attached to this job post. Please read it carefully before applying. Project Overview Engine: Unity 6 Render Pipeline: Built-in Animation Type: Keyframed (no mocap) Rig: Unity Humanoid Character: Japanese ghost enemy (Noppera-bō) Movement style inspired by The Ring (Ringu) and Ju-On The character floats rather than walks, never fully touching the ground. Her long hair is a major part of her animation and is used directly in combat. Scope of Work You will be responsible for animating the character b...
... so matching the reference is key). The asset will be used in-game, so please keep topology clean, animation-friendly and optimised for real-time performance. I’ll need UVs laid out for PBR texturing and a standard set of 2K or 4K maps (albedo, normal, roughness, metallic, AO). Once the mesh is final, create a full body-and-facial rig with IK/FK switches and constraints that make animation in Unity or Unreal straightforward. Required animation clips • Idle and basic locomotion (walk, run, jump, land) • Combat actions (light / heavy attack, hit-react, death) • Two unique special-ability animations that I’ll detail once we start Deliverables • Final mesh in FBX (and .blend or .ma project file) • Texture set in PNG or TGA • ...
I have just launched Unity Group Company Ltd, a commercial cleaning and valeting firm built on quality, reliability, and long-term relationships. To move from early traction to steady growth I need hands-on support with two critical fronts: market research and a sharp sales strategy. Your mission starts with mapping the local landscape—corporate offices, retail stores, and industrial facilities are the segments I want to penetrate first. I’ll look to you to quantify the opportunity, spot quick-win niches, and turn those findings into a practical go-to-market plan. From there, I need tangible action: fill the pipeline with qualified leads, secure discovery calls or on-site walk-throughs, and convert those conversations into signed cleaning contracts. Day-to-day that m...
...cabin upholstery, all from a single cross-platform build that runs smoothly on both desktop and mobile. That is the experience I’m bringing to life, and I’m ready to team up with like-minded developers who share a genuine enthusiasm for car culture and interactive design. My current roadmap centres on a playable prototype that: • Runs on PC and modern iOS/Android hardware from one codebase (Unity or Unreal Engine make the most sense, but I’m open to another engine if you can justify it). • Supports detailed exterior and interior modifications with real-time material changes, accurate lighting, and smooth part swapping. • Saves and reloads user builds so they can show off their creations or pick up where they left off. I already have conc...
...complete game loop: shuffling, dealing, move validation, scoring, win/loss logic, and an intuitive hint/undo system. • Design a clean, touch-friendly UI that scales from phone to tablet, with simple animations for card movement. • Implement local data persistence so players can resume unfinished games and view basic stats (wins, streaks, best times). • Deliver well-commented, modular source code—Unity C#, Flutter/Dart, or native Swift/Kotlin are all acceptable, as long as setup instructions are included. • Package a test build (APK and/or TestFlight) plus a short README covering build steps, asset folders, and any third-party libraries. Nice-to-haves If time allows, optional hooks for future multiplayer or web deployment are welcome; just keep t...
...Tap-to-roll dice or spinner mechanic with basic physics or animation • Pop-up cards for rules, penalties and mini-games (I’ll supply the text—just wire them in) • Basic player tracking so up to 6 friends can share one device and take turns • Simple sound effects and upbeat background loop (royalty-free is fine) • Exported builds and source code ready for both iOS and Android I’m open to Unity, Flutter, Godot or another engine you’re comfortable with, provided the final APK/IPA installs cleanly and runs smoothly on current devices. UI can stay playful and 2D; no heavy 3-D work required. Once a working prototype is on TestFlight / an Android APK, I’ll play a full round to confirm: 1. All board spaces trigger the correct ...
I need a fully...hour—without touching code or restarting the server. Real-time analytics would be nice to have later, but right now the two functions above are non-negotiable. I’m still deciding whether to launch with multiplayer mode, so design the architecture in a way that lets us add it without rewriting the foundation. You’re free to choose the stack, but it has to support rapid adjustments (Node.js, Unity, Godot, or similar real-time-friendly tech is fine). Please include: • Source code with clear documentation • A web-based admin dashboard secured by role permissions • Build/deploy instructions and a quick walkthrough so I can test changes myself Send over a short outline of your proposed tech, timeline, and any questions you ...
I’m building a video game that calls for a small roster of lively, cartoon-style human characters. I already have concept art and turnarounds; what I need from...Deliverables • One fully modeled, UV-unwrapped, hand-painted cartoon human character (additional characters to follow as milestones) • Exported in FBX and the original scene file (Maya, Blender, or 3ds Max—your choice) • 2K texture set: Albedo, Normal, Roughness/Metallic where applicable • Clean hierarchy, named logically, and ready for in-engine import with no errors I’ll test the model in Unity right away; payment is released when the asset drops in, scales properly, and deforms without visible tearing on a standard humanoid rig. If this first character goes smoothly, the res...
...like its own gentle genre—a journey of healing where players complete successive levels that gradually restore a vibrant world and, I hope, leave them feeling restored as well. What I need now is a game developer who can translate that vision into a polished, playable experience that stays sophisticated under the hood yet feels effortlessly simple in the player’s hands. I’m open on the engine—Unity, Unreal, Godot, or another tool you love—so long as it supports smooth level-based progression, clean visuals, and intuitive touch or controller input. Platform choice is still flexible, and I’m happy to discuss whether we launch on mobile first, go cross-platform from day one, or follow another smart release path. Key goals • Build a core...
...lets players define appearance, attributes, skills, and starting gear. • A quest system with branching story lines, clear objectives, rewards, and fail states, all editable from a simple designer-friendly back-end. • Responsive, real-time combat that feels at home on touch screens, with light/heavy attacks, targeted abilities, and enemy AI that makes encounters engaging. I’m leaning toward Unity because of its mobile optimisation tools and large plug-in ecosystem, but I’m open to Unreal Engine if you can keep the final APK/IPA lightweight and battery-friendly. Acceptance criteria 1. A working vertical slice delivered as an installable build on both Android and iOS emulators or test devices. 2. Source project with clean, commented code and clear ass...
I'm seeking an experienced game developer to create an immersive first-person RPG for PC. Key Requirements: - Design and develop engaging first-person RPG mechanics - Create detailed ...an immersive first-person RPG for PC. Key Requirements: - Design and develop engaging first-person RPG mechanics - Create detailed and interactive game world - Develop compelling storylines and character arcs - I want little to know ai used in this project - Ensure high-quality graphics and sound design Ideal Skills: - Proven experience in RPG development - Strong proficiency in game engines (Unity, Unreal Engine) - Expertise in 3D modeling and animation - Solid understanding of game narrative design - Excellent problem-solving skills and creativity Please provide a portfolio showcasing si...
...System Full model Multi-user Production-ready deployment Time & Budget Hours: Open (to be proposed by freelancer) Budget: Open (hourly or milestone-based) We will evaluate proposals based on: technical understanding architecture decisions efficiency (not just price) Required Experience We prefer developers with experience in at least two of the following: BIM / Navisworks / IFC Unity or Unreal Engine WebRTC / Pixel Streaming GIS / GPS / Map-based systems ARCore / ARKit Server-side GPU rendering This project is suitable for experienced Indian developers or teams with strong technical background and cost-effective delivery. No mobile-only AR No “download BIM to phone” solutions No generic AR demos To Apply (Mandatory) Please include: Brie...
I’m building a mobile app and need a set of real-time face filters that feel as smooth and engaging as TikTok’s. The filters must work natively on both iOS and Android and run at 60 fps without noticeable lag on recent devices. Scope of effects • Beauty enhanc...recent devices. Scope of effects • Beauty enhancements – skin smoothing, tone balance, subtle eye and lip highlights. • Animal faces – ears, noses, whiskers and similar overlays that track head movement precisely. • Funny distortions – playful warps such as big-mouth, huge-eyes or wobble effects. What I expect from you – Source project set up in the AR framework you prefer (ARKit/ARCore, Unity with AR Foundation, or another proven engine). – Optimis...
...badge turns green. 2. If an appeal becomes necessary, draft and file it through the Play Console so we get a timely manual review. 3. Spin up a simple 1–2 page company website that satisfies Google’s “online presence” requirement. A lightweight WordPress, Wix, or static HTML solution is fine as long as it loads fast and looks legitimate. Once the account is cleared • I will send you the Unity project as a ZIP archive. Walk me through— or directly handle— creating the keystore, signing, and exporting a compliant AAB. (I’m not yet sure if any part of it is already signed.) • Finish the store listing, upload the AAB, set up Play App Signing, and push the first production release. • Double-check every declaration, pe...
I have an existing, fully-functional Android game that now needs a quick, two-week overhaul. The APK and source are ready; what I need is a developer who can jump straight into Unity (or another familiar Android engine) and deliver a polished upgrade plus a lightweight web-based admin panel so I can tweak content without touching code. Scope of the revamp • Gameplay: refine level design, expand character abilities, and rebalance the scoring system so sessions feel tighter and progression more rewarding. • Visuals: introduce brand-new character artwork, a fresher UI skin, and smoother in-game animations that match modern casual standards. • Audio: make every character action audible with crisp, well-leveled effects, and ensure overall mix quality fits Google Pla...
I want to put together a small proof-of-concept augmented-reality filter that lives inside its own mobile app, not a social-media platform. The core of the experience is motion detection: the effect should react to full-body movement (for instance, when the user raises an arm or takes a step, a visual or particle effect appears). I am happy for you to choose the most efficient toolset—Unity with AR Foundation, ARKit/ARCore directly, or any comparable SDK—so long as it gives reliable body-tracking and runs smoothly on current iOS and Android devices. Deliverables • Source project with all assets and code • A compiled demo build (APK + iOS build folder) showing the body-movement trigger in action • Brief setup notes so I can open, edit, and re-ex...
I have a fully finished Unity project that plays and feels just like Outlets Rush. The entire casual title is production-ready, complete with polished art, level flow, UI, sound and the special power-ups system already implemented. It currently builds flawlessly for Android and has never been released on any store, so you’ll be getting 100 % fresh IP with no download history or public exposure. What you receive • Full Unity source project and all original assets • Ready-to-ship APK for quick testing on Android devices • Complete documentation covering scene hierarchy, power-up logic and level balancing • Transfer of ownership agreement so you can reskin, publish, or monetize it however you wish After we agree on terms, I’ll provide a ...
...educación y carrera, relaciones y familia, y salud y bienestar. Quiero que la experiencia sea sencilla de jugar pero profunda en consecuencias, con alta rejugabilidad sustentada en un motor de probabilidades y progresión laboral, no en gráficos complejos. La aplicación debe correr tanto en iOS como en Android a partir de un único código base. El framework queda abierto (Flutter, React Native, Unity con UI minimalista, etc.); lo importante es que la lógica esté claramente separada de la presentación para poder añadir más eventos o ajustar probabilidades sin recompilar toda la app. Entrego un primer lote de eventos ejemplares; el proyecto incluye estructurar la base de datos/JSON para expandirlos f&aacut...
I'm looking for an experienced game developer to create a horror game inspired by "The Mimic." The game should be available on PC and ...horror game inspired by "The Mimic." The game should be available on PC and console and support both multiplayer and single-player modes. Requirements: - Detailed project proposals are a must. - Experience in horror game design. - Proficiency in 3D modeling, animation, and sound design. - Ability to create immersive environments and engaging gameplay mechanics. Ideal skills: - Game development (Unity or Unreal Engine) - Strong storytelling and narrative development - Multiplayer game mechanics implementation NOTE: I will provide all music and Level Design Ideas via eMail (Music produced in Garageband) Please share a por...
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