Houdini työt
The texture of the fabric should be folded into an envelope from the corners , urgently , now,
The texture of the fabric should be folded into an envelope from the corners, urgently, now.
Rigid bodies joining and separating, and deforming under certain conditions. This will require some coding.
I am looking for a skilled freelancer who can create, rig, add fur, and animate a highly realistic wombat character in 3D. We need to recreate as close as possible to our pre-existing Wombat character. We have Houdini files (no rigging) that was used to create this. Skills and experience needed: - Strong 3D modeling and animation skills - Expertise in rigging and fur creation - Experience working with realistic animal characters - Ability to achieve a highly realistic level of animation Please include your past work showcasing realistic animal characters and fur in your application. Detailed project proposals are also welcome.
We are looking for a proceedural / parametric modeller who can generate 3D objects with clean meshes with textures from python code in blender. The workflow is from a reference image, you would create scripts to not only generate the assets in that scene but also the script should be flexible enough to generate similar diverse 3D models for each asset. This i...image, you would create scripts to not only generate the assets in that scene but also the script should be flexible enough to generate similar diverse 3D models for each asset. This is a 2 month job, with the goal of creating as large and diverse a dataset as possible for further training with machine learning. To integrate with our ML we need these generators to be coded in python and therefore houdini expertise is not a...
We are looking for a procedural / parametric modeller who can generate 3D objects with clean meshes with textures from python code in blender. The workflow is from a reference image, you would create scripts to not only generate the assets in that scene but also the script should be flexible enough to generate similar diverse 3D models for each asset. This is ...you would create scripts to not only generate the assets in that scene but also the script should be flexible enough to generate similar diverse 3D models for each asset. This is a 2 month job, with the goal of creating as large and diverse a dataset as possible for further training with machine learning. To integrate with our ML we need these generators to be coded in python and therefore Houdini expertise is not a...
...cooperate with the living. Mystics tried to connect with the dead, normally through the help of a medium, an individual accepted to can contact spirits straightforwardly. A few mediums worked while in a trancelike state, and some professed to be the impetus for different paranormal actual peculiarities (counting the emerging or moving of items) through which the spirits declared their presence. Harry Houdini. mysticism History Different types of speaking with discarnate spirits of the as of late departed have been seen in networks all over the planet, however the reason for such correspondence and the comprehension of the idea of soul presence changes impressively. Current mystics highlight the old records of soul contact in the Holy book: the visit of Saul, the ruler of Israel...
Hello, Please Have A Look On My Profile or Behance Page, The Link Is Given below: I will give you quality work in your budget. I have more experience of +6 years working as a Professional 3d Artist, 3D modeling, 3D animation, compositing of Industrial Products and Promotional Commercial Animations for your product, Websites, App, etc. using Cinema 4D, Houdini, After Effect, Nuke, 3D Vista Visual Tour, Adobe Premiere, Adobe Photoshop, etc By the way, I Will Perform Your Project In an Excellent Way. I Will Be Very Happy To Do This Job For You. Please share further descriptions in the chat
I am looking for a Houdini VFX artist who can create stunning fluid simulations for my project. The ideal candidate should possess experience in creating realistic fluid simulations and should be able to produce high-quality results in a timely manner. Specifically, I need someone who can: - Create realistic fluid simulations for my project - Work with me to achieve the desired style and look that I have in mind - Take references and examples that I provide and incorporate them into the project - Have good knowledge for Unreal Engine to import VFX into it from Houdini - Deliver high-quality work within the specified timeline The ideal candidate should: - Have experience in Houdini VFX and fluid simulations - Possess a solid understanding of the physics of fluids - H...
I WILL BE AWARDING CREATIVITY. INSTANT/CHEESY SUBMISSIONS WILL BE DENIED! I am starting a graffiti removal company called Graffiti Houdini. I already own a pressure washing company and this is an extension of that. Houdini was a magician that made things disappear! And that's what we do, we make graffiti dissapear! I'd like a cartoon of a magician scrubbing the logo. The logo name will be graffiti, and hes cleaning it :D PLEASE use an old school magician in the logo (a clipart of a magician, with a mustache, old school suit.) Example uploaded. would like magician to have spray paint can in one hand and a wipe in the other (Or just do what you feel looks best!) Would like the logo name to look like graffiti as well! (just make sure its readable and not an...
Simulating the destruction of the human model, like the reference, in 7 seconds with Houdini software
Dynamic simulation and rendering of a Houdini file in 100 frames
We are seeking a highly skilled and experienced professional to help us set up a cloud-based VFX studio. The ideal candidate will have expertise in cloud-based infrastructure (AWS or Azure) and VFX software (Houdini, Nuke, Maya etc), as well as experience with remote team management (ideally HP Teradici). Responsibilities: Develop a plan for cloud-based infrastructure to support a VFX studio Evaluate and recommend cloud-based VFX software and tools Set up cloud-based VFX software and tools Configure cloud-based infrastructure to optimize VFX workflow Ensure data security and integrity on cloud-based infrastructure Manage remote team members and ensure seamless collaboration Troubleshoot and resolve any technical issues that arise Requirements: Experience in VFX and cloud-based i...
We are seeking a highly skilled and experienced professional to help us set up a cloud-based VFX studio. The ideal candidate will have expertise in cloud-based infrastructure (AWS or Azure) and VFX software (Houdini, Nuke, Maya etc), as well as experience with remote team management (ideally HP Teradici). Responsibilities: Develop a plan for cloud-based infrastructure to support a VFX studio Evaluate and recommend cloud-based VFX software and tools Set up cloud-based VFX software and tools Configure cloud-based infrastructure to optimize VFX workflow Ensure data security and integrity on cloud-based infrastructure Manage remote team members and ensure seamless collaboration Troubleshoot and resolve any technical issues that arise Requirements: Experience in VFX and cloud-based i...
My project is to install an array of VFX software on a Mac OSX system. This includes a number of independent license installers for Houdini, Renderman, Redshift, and Arnold. I need assistance with the setup and installation for these indie licenses on this operating system. I already have the licenses so just need the right kind of help to install the software correctly. This is a small, specific project that requires knowledge of the software, operating system, and ability to manage software installation in order to complete.
there is an open source SOP for houdini: I need you to add a feature that will allow to export objects with hierarchy and custom transforms (TRS) and source code of these plugin modifications. Add a feature to create null objects (empties) that can be used as pivots For example: We create a transform node and move pivot with it, than we save it to any attribute, we can use a path attribute to decide the hierarchy of objects and export the result as FBX. p.s. Please don't answer to this project if you are not familiar with C++ and Houdini. Don't use automatic answers to this projects. Write the number of major and minor for latest houdini version (xx.y) in case you are real person/freelancer. Those who won't write a version will be ignored
more info will be shared in chat
Hi, I have a simple 3D Geometry .FBX file that I made in Blender that I would like to have a Growth Simulation done in Houdini and rendered in Redshift. The geometry is very similar and nothing heavy, its just basically a decorated torus. You don't need to render it, I can do that (unless it's best if you do it) We can talk about this and how the animation would go! The .fbx file has all the colours and materials already. 240 frames. I can share with you everything if you are interested! Thank you!
I need Houdini artists for Virtual Effects for movies. Start your bid with "DUCKMAN" So that I will know it's not a bot request. Attach the samples
This exceptionally talented designer will be responsible for creating 3D content for digital interfaces Required Experience: - 5+ years of experience of 3D design or 3D animation experience – experience beyond web, mobile and native app UI is preferred. - Exceptional knowledge in Maya, Blender, Houdini, Photoshop or other equivalent software. - Expertise in animation and modeling with an eye for lighting, color and detail. - Experience employing techniques and tools to produce optimized stylized assets for gaming or healthcare environments. - Ability to design 3D environments and document any additional requirements to achieve pixel perfect implementation in the custom digital interfaces. - Requires a designer who understands our high standards, design aesthetic and shares ou...
I need a scene created in Houdini of a hotel sign falling, breaking and emitting dust. Then, you will take the image sequence rendered in Mantra and adjust the colors, lighting and other aspects of the scene in Nuke and deliver the final result rendered from Nuke as an image sequence. Everything can be as simple as possible, doesn't have to look professional. More details in private message.
Our company (THE 6 PM MEDIA) is working on an episodic VFX and we need simulations for that. Types of simulation are environmental simulations (flip, pyro, rbd). It's a long-term project. Deadlines will depend on the shots assigned and artist's capabilities. The artist should have 2+ years of experience working in FX (flip, pyro, rbd simulations). Preferred software is MAYA; otherwise Houdini might work too.
Hello, I am Syriane and I am currently working for the company Nfinite. We...wants us to create a 3D model of a ham, in photorealism. We are looking for a Look Dev / 3D Modeler profile for this project with the following key skills: - Mandatory procedural skills - Experience in photorealism and food 3D modeling - Desired experience on Substance Designer / 3Ds Max / Vray For this project, you will be autonomous and under the direction of the CG Supervisor. The mastery of Houdini would be a real plus for you on this project. We have a very short deadline imposed by the client and will therefore need a person dedicated to our project immediately. We are open to budget negotiation on this project, do not hesitate to contact me if your profile matches and to attach your portfolio and r...
It is a sacrifice scene where the albinos man should be killed by the sword. But something mystical appears from the sword and bring the light on the tree. The mystical light from the sword is moving around the scene and all the people is afraid about. To do this, these steps must be followed...sacrifice scene where the albinos man should be killed by the sword. But something mystical appears from the sword and bring the light on the tree. The mystical light from the sword is moving around the scene and all the people is afraid about. To do this, these steps must be followed: 1- Camera tracking 2- object tracking (sword and maybe tree) 3- rotoscope of character 4- make magic effect in Houdini and render 5- compositing All the steps must be done in order and it is in the frame of...
I need someone to start a Houdini project for me. I would like a 3D model of numbers from 0 to 1000. Like a staircase. It begins with a line with a series of 11 points. Each point represents the numbers 0 to 10. Each point/number has stored properties, such as the number value, odd/even status, prime number status. At point 10, the line takes a 90 degree turn to the right and continues to 20. At which it takes another 90 degrees turn to the right and continues to 100. And then a right turn all the way up to 1000. I would like the model to be fixed, but I can move the perspective around. Must be developed in Houdini.
Link: Unreal Engine created a set of files that can be used in Houdini to create my own city. Essentially, I have already created the nodes that highlight the different curves, size and zones of the city. All I need is an expert to compile the file for me. Whenever I try to do it, I get an error where I cannot use the city processor plugin provided by Unreal Engine (Link for people facing the same error: ) I can supply the Houdini file with the specifications for the city I want to create. I just need to successfully be able to use the city processor and compile the city. I will
Hi, 1- I give you a 3d file of 3ds max which can be opened in the unreal engine and be worked on. 2- I tell you the camera angle to set for the animation video. 3- I tell...moving) 4- You show me a preview in low quality. 5- Once i like the camera movement I ask you to take an output animation of 15 seconds. 5- You send me video output and fbx format file of this project 6- My other artist opens this fbx in houdini software and adds a vfx to it scene and send us only vfx file with transparent background. 7- You overaly that vfx/composite both together and we are done. Many short videos of 15 sec to be done. You should know to deal with metahumans and export fbx files out of unity so that other artist can open it in houdini and add vfx to it. Thanks Current 5 videos to do ,...
...virtual spaces through ideas presented. - Model space in 3D software, optimize mesh, export to Unreal Engine 5 and configure scene and materials, seeking balance between graphic quality and optimization. Requirements: - Portfolio with previous jobs - Desirable knowledge in Architecture for setting and idealization of new spaces. - Handling some 3D modeling tools (Blender, Maya, 3DS Max, C4D, Houdini). - Knowledge in High Poly → Low Poly modeling flow (scenes created will be optimized for game). - Knowledge of projected texturing flow (normals) from High Poly to Low Poly. - Import/Export between modeling software and Unreal Engine 5. - Organization and optimization of the scene in Unreal Engine (positioning, materials, general optimization). To conclude your application ...
A solid body is subjected to a force. The body disintegrates depending on the developed stress inside. Adjacent fragments can join to form bigger bodies if their velocities are similar. This is a very simple task but requires understanding.
A Senior Digital Animation Artist with experience using the Houdini Software's Dynamic Simulations is needed on a flexible freelance basis. The project entails testing and producing a short video for an exciting new Physics theory via a simulation, with the work to be carried out on a stage-by-stage contract basis. The work can be carried out entirely remotely, and the employer is an independent professional.
- create a sketch model for discussion - create a 3D CAD model in Maya or SolidWorks or 3D Studio Max or Houdini - create a 2D technical drawing - create a rendered 3D model for web You will receive more info after your bid.
I need a nuclear explosion created exactly like the references. This will need to be an fbx file so it can be used as an in game asset, as well as a rendered version to display
I need a mid -senior level HOUDINI FX ARTIST (SIMULATION AND LIGHTING) For an animater film, it's an international project. You'll be having a contract with our company (THE 6 PM MEDIA) I am the founder of the company. It's a long term contract, for 6 months initially and it will be extended as per the project needs You can contact me on my linekdIn Or fill up this form
I'm looking for someone to provide step by step tutorial (just for me and not for resale or posting) on how to achieve an audio driven 3d animation with geometry. Happy with Houdini/blender/after effects . Please look at a similar output here: You can find a similar project to waht I hope to produce from the tutorial here: Many thanks
Houdini point cloud animation of a 3d scan- 1 hour Distortion and Particle stimulation according to the movement of a person walking through the scan. The end result should be an interactive experience; when the person moves through the scan, the particles to bounce on the person.
I need a nuclear explosion created exactly like the references. This will need to be an fbx file so it can be used as an in game asset, as well as a rendered version to display Please send me your VFX portfolio/reel
Sand sinking VFX, created in open Houdini file. Calculation and rendering would be provided by IneoMedia.
Hi folks, We are looking for a 3d artist who can groom a small bear character, Light it and render it with photo realastic quality. You can use xgen, yetti, houdini or arnold for hair generating. lighting and render can be done in maya or unreal.
A solid cylinder travels inside a pipe. The pipe is rigid (it does not deform or change shape). The cylinder is itself made of soft material and is able to change its shape. An axial force is applied on the cylinder from one end and it starts to translate inside the pipe. The shear stress is calculated inside the cylinder and if it crosses a certain threshold, we register a crack. It may so happen that the crack is "closed", resulting in the creation of a body inside a body. Then these smaller bodies can interact with each other (pushing, shoving, sliding, brushing past etc.) This simulation has 2 steps and takes 3 seconds and the work is done according to the customer's description
...Webflow website page and the video will play forward or backwards as we scroll down or up the page. The candidate must be: > familiar with various video-related formats like MP4, MOV, GIF, Lottie Files, etc. and 3D export formats > proficient using programs/ software like CAD, Adobe Photoshop, Illustrator, After Effects, Premiere, Final Cut Pro, Autodesk Maya, Blender, 3ds Max, ZBrush, Cinema 4D, Houdini, or the like Below you can find some examples of the kind of mood, tone, feel we are looking for this project (this list is not exhaustive): APPLE: SAMSUNG: https://www
looking for someone who can work on the cloth simulation of 3D animated characters.
I need a Houdini artist to to chrome texture an small .Iges model and animate a dry ice effect in Houdini. Fairly strightforward and quick!
hi I am looking for someone that can help me to develop some plugins for Houdini, and that knows how to run Houdini from the command line
PLEASE I NEED A PROFESSIONAL 3D character that can handle this perfectly you should work on my Houdini in my vision substance 3D painter character I need it you have to start working now immediately work. Please read the brief well please And remember [Removed by Admin for offsiting - TOC Section 13] on my mac You will made it in my software In My Houdini version before you send offer. if you know you can not do it don't send offer Please and please THANKS
- Micro project (one hour) - I need someone to create a 3D animation of two company logos. For a duration of 15-20 seconds each in MP4 (MPEG-4 Part 14) full HD format. Using one of these programs: - Blender. - Wings 3D. - Source Filmmaker. - Maya. - Cinema 4D. - Mixamo. - Houdini.
Hey there! We are looking for an experienced clothes simulation artist. Urgent task. Please, send portfolios in the comments. Thanks. Urgent task.
We are looking for a professional content writer for our website blog. We provide high configuration server for 3D software, render engine,... and training AI model. We want to have articles to share about technical issues in 3D animation, tips and tricks in the rendering process of render engines (especially Redshift, Vray, Octane, Houdini,...).
We are looking for a professional content writer for our website blog. We provide high configuration server for 3D software, render engine,... and training AI model. We want to have articles to share about technical issues in 3D animation, tips and tricks in the rendering process of render engines (especially Redshift, Vray, Octane, Houdini,...)
Looking for Unreal Engine, Houdini and Nuke Artist to Execute a Projection mapping Project based on the creation of earth till the ice age. Storyboard is attached. Quality benchmark ref :