3D modelling and texturing
- Tila: Closed
- Palkinto: $140
- Vastaanotetut työt: 4
We would like a modular urban building(s). See example images of a industrial building.
For this example we build the texture on the grid in photoshop and from this texture on a plane in 3ds max we break of every piece and extrude it.
All in the power of 2 so it snaps perfectly together in Unity 3.5. Think of it as lego pieces. Texture should be crisp and unique and the pieces should be tileable.
So we need 1 or 2 2048x2048 textures as .psd files (make it unique)
Modular pieces as 3dsmax / FBX format