The main problem here is that catching thieves is a one-time action or task. However, a hypercasual game is usually replayable. Only if they catch different thieves each time? (strange... why would anyone want to steal those skeletons all the time)..
With the mechanics, also not sure: these 3 stages will have to be explained to the player, and all in all none of them is interesting enough to have virality here..